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tools:second_unit [2021/11/07 15:57] lightwolftools:second_unit [2021/12/14 12:38] (current) – [Store Object/Bone/Light Flags] lightwolf
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 ====== Second Unit ====== ====== Second Unit ======
-{{ :tools:pasted:20211107-155702.png}}+{{ :tools:pasted:20211124-123024.png}}
 Second Unit is a helper that can store selected scene properties per camera. These properties are saved in the scene by the plugin. Second Unit is a helper that can store selected scene properties per camera. These properties are saved in the scene by the plugin.
  
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 Stores the images in the compositing tab: background/foreground image as well as the foreground alpha image. Stores the images in the compositing tab: background/foreground image as well as the foreground alpha image.
  
 +==== Store Limited Region ====
 +Stores the position, active state and type of Limited Region.
 +
 +==== Store Buffer Settings ====
 +Stores the buffer settings (names, paths, AA settings, flags). Please note, if the buffers are displayed in the render panel and the camera is switched, the list of buffers will not update until a first interaction. This may just be quickly switching the tab back and forth.
 +
 +==== Store Object/Bone/Light Flags ====
 +
 +This stored flags for specific types of items. Flags are basically toggles and switches. Currently numerical values are not handled by the plugin((It's complicated, especially once envelopes come into play)).
 +
 +For all item types, the following settings are stored:
 +
 +**Item Active, Item Lock, Item Visibility, Item Colour.**
 +
 +{{ :tools:pasted:20211124-123938.png?nolink&260}}
 +
 +For Objects, the following additional toggles are stored:
 +
 +**Self / Cast / Receive Shadow,  Unseen by Rays / Camera / Radiosity, Unaffected by Fog, Matte Object, Matte Colour.**
  
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tools/second_unit.1636297027.txt.gz · Last modified: 2021/11/07 15:57 by lightwolf