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tools:release_history [2020/06/08 13:43] – [Version 2020.05.06] lightwolf | tools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf | ||
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+ | ===== Version 2021.10.28 ===== | ||
+ | * Added "After IK" as an option to the spline motion modifier. | ||
+ | * Fixed an issue in the spline motion modifier where it wouldn' | ||
+ | * Add the first build of the [[tools: | ||
+ | ===== Version 2021.10.15 ===== | ||
+ | * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer. | ||
+ | ===== Version 2021.10.12 ===== | ||
- | ===== Version 2020.05.08 ===== | + | * Fixed an issue in the Spline Morph Deformer where 100% in a non-closed spline looped |
+ | * Now the Spline Morph Deformer is included in the Mac build as well. D'oh. | ||
- | * Audio Frequency Tools, made sure they load into Modeler as well (i.e. if applied to a surface) | + | ===== Version 2021.10.07a ===== |
- | * Fixed an issue of some tools crashing on Windows in LW 2018/2019 | + | |
- | * Fixed the sample content to load properly into LW 2018/2019 | + | |
+ | * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object). | ||
+ | * Deactivated the Preview by default for the Spline Morph Deformer. | ||
+ | ===== Version 2021.10.07 ===== | ||
- | ===== Version 2020.05.06 ===== | + | * Finally got the preview release of the [[tools: |
+ | * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries. | ||
- | * Audio Frequency Tools | + | ===== Version 2021.07.04 ===== |
- | * Package Scene support for the Audio Frequency Tools | + | |
- | * Proper error handling if an audio file can't be found when loading, including an option to replace the file | + | |
- | * Fixed cosmetic issues when rendering the audio spectrum, also changed the colour distribution | + | |
- | * The Channel Blender " | + | |
- | ===== Version 2020.05.27 ===== | + | |
- | | + | |
- | * Removed the thumbnail from the node since it caused drawing issues in other thumbnails. | + | |
- | * Changed the current time evaluation for the spectrum preview in the node to not take the nodal evaluation into account since it caused problems. | + | |
- | ===== Version | + | ===== Version |
- | * Added the Audio Frequency channel modifier | + | |
- | * Updated the docs in the wiki | + | |
- | * Added three sample scenes using the Audio Frequency node and channel modifier | + | |
+ | * Fixed an issue where the settings of the Multi-Variable node weren' | ||
+ | * Fixed the channel path for the Channel Reference Node | ||
+ | * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No! | ||
+ | ===== Version 2021.06.25 ===== | ||
- | ===== Version 2020.05.25 ===== | + | |
- | | + | |
- | * time blend fixed | + | |
- | * audio offset fixed in the node spectrum previews | + | |
- | * first waveform output fixed (it worked for the channels) | + | |
- | * audio files not being removed on a scene clear fixed | + | |
- | * audio file references are now saved as content relative paths if possible | + | |
- | * Consolidate the Frequency Mode and Range Mode selection into one, old saves are converted when loading | + | |
- | * Changing relevant values in the node editor GUI will now sync the Picker if appropriate. | + | |
- | ===== Version | + | ===== Version |
- | * The Audio Frequency Node is now feature complete: | + | |
- | * Added the Frequency Picker window | + | |
- | * Added the Frequency Range Mode | + | |
- | * Added Interpolation | + | |
- | * Added the Time Range modes | + | |
- | * Added " | + | |
- | * Added separate outputs for individual channels in the audio file | + | |
- | * Added Waveform outputs (from -1.0 to 1.0) | + | |
- | ===== Version 2020.04.29 ===== | + | * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. |
+ | * Changed the order of transformations in the Transform Deformer to meet expectations. | ||
- | * Included builds for LightWave 3D 2020. | + | ===== Version 2021.06.02 ===== |
- | * Added the first version of the Audio Frequency node. For now, only single frequencies can be picked. | + | |
- | * Fixed a crash bug in the Spline Tookit that occured is a Spline was deleted. | + | |
- | * Fixed the bounding box calculation for the Spline Deformer Modifier | + | |
- | ===== Version 2020.03.22 ===== | + | * Added a Strength % to the Normal map output of the PBR Set node |
+ | * Fixed an issue of the code signed | ||
- | * Fixed multiple issues in the Elbow node including loading and saving as well as flushing unused connections. | + | ===== Version 2021.05.30 ===== |
- | * Fixed an issue in the Multi-Variables node with the Boolean. | + | |
- | * Fixed an issue in the Oscillator node where the Channel Mode was not accessible. | + | |
- | * **Stay home, stay safe, stay healthy.** | + | |
- | ===== Version 2020.03.16 ===== | + | * Various additions and fixes for the [[tools: |
+ | * Added a Strength value for the transformation as well as the components. | ||
+ | * Fixed the transformation in world coordinates. | ||
+ | * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. | ||
+ | * Fixed the transformation order on local coordinates (rotation and translation were swapped). | ||
- | * Added the new Multi-Variables Node. Right click on the node to add Variables via the node menu. | + | ===== Version 2021.05.26 ===== |
- | * Added the new Elbow Node. Right click on the node to remove pass throughs again. | + | |
- | * Neither has been documented in the wiki yet, but will be throughout the day. | + | |
- | ===== Version | + | * Added the preview build for the [[tools: |
+ | ===== Version | ||
- | * Fixed a GUI bug in the Oscillator | + | * The last build destroyed the GUI for the Triplanar Texture mapping |
- | * Fixed an issue in the DoF Helper where the "Pick Depth" button in the camera viewport could not be activated. | + | * The Triplanar mapping |
- | * Added options to enable/ | + | |
- | * Added additional nodal inputs to the Triplanar Mapping | + | |
- | ===== Version | + | ===== Version |
- | * Added the preview release | + | * Added the initial implementation |
- | * Added a Length and Normalised output to the Channel Blender | + | * Added a Normal Multi-Mixer |
- | * Fixed the Preset location for the db&w Spline Primitive which used a wrong directory previously. You'll need to manually copy existing presets if you've created any. | + | * Fixed an issue where spline control points wouldn' |
+ | ===== Version 2021.03.07 ===== | ||
+ | * Fixed an issue where the Wheel Rotation node wouldn' | ||
+ | * Fixed an issue in the Material Multi-Mixer, | ||
+ | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. | ||
- | ===== Version 2020.02.02 ===== | ||
- | * Added the db&w Spline Deformer modifier, which is available directly in the object properties. It is identical to the deformer, but a little bit faster as well. | + | ===== Version 2021.02.16 ===== |
- | * Fixed a few minor issues | + | |
- | * Couldn' | + | |
+ | * Updates to the Scratch node: | ||
+ | * On macOS, it always assumed it was on a scratch. | ||
+ | * Added the Variation inputs and controls. | ||
+ | * Made various scratch parameters even **more random**(tm) | ||
+ | * Tweaked the Rotation output to allow for full rotations. | ||
- | ===== Version 2020.01.29 ===== | ||
- | * The Spline Deformer node is feature complete, World Coordinates and the Reference Item work as well now. | + | ===== Version 2021.02.15 ===== |
- | * A Spline Displacement Modifier, to be used directly in the Object panel, will be added in the next few days. | + | * Includes |
- | * Minor tweaks to the Spline Deformer | + | |
- | * Added the documentation | + | |
- | * Updated the db&w Tools Menu branch (dbwTools.cfg) | + | |
- | ===== Version 2020.01.24 ===== | ||
- | * **Preview Build** | + | ===== Version 2021.02.08 ===== |
- | * This build includes the first version of the Spline Deformer node. World Coordinates and the Reference Object are currently not supported. | + | |
- | * " | + | |
+ | * Small GUI clean up in the Wheel Rotation GUI. | ||
+ | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. | ||
+ | * Added the first version of the Texture Repetition node. | ||
+ | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | ||
- | ===== Version | + | ===== Version |
- | * Added the first changes to the Spline Toolkit: | + | * The first release for 2021 - yay! |
- | * Add the option | + | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. |
- | * Patron Request: Added command to add and edit a spline in one go. | + | * add Align option - this requires the wheel to be build so -Z is forward |
- | * Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline. | + | * Align works if the wheel moves forward as well as if it moves backwards. |
- | * Fixed a crash if the evaluation/ | + | * add a cache (needs to be updated manually |
- | * **A Merry Christmas | + | * add saving and loading of the cache (optionally, |
+ | * added a generic plugin | ||
+ | | ||
+ | | ||
- | ===== Version 2019.12.02 ===== | ||
- | * Added a viewport button to toggle the DoF for the selected camera to the [[tools: | + | ===== Older Releases ===== |
- | * Removed the need for a Projection node for many plugins. If the Projection input is not connected, the default UV Map will be used. This concerns [[tools: | + | |
+ | [[releases_2020]] | ||
- | ===== Version 2019.11.25 ===== | + | [[releases_2019]] |
- | * Added a new view mode to [[tools: | + | [[releases_2018]] |
- | * Fixed some issues in [[tools: | + | |
- | + | ||
- | ===== Version 2019.11.22 ===== | + | |
- | + | ||
- | * Added the Preview version of [[tools: | + | |
- | * Added [[tools: | + | |
- | + | ||
- | ===== Version 2019.11.11 ===== | + | |
- | + | ||
- | * S-Tk: Fixed issues with the undo not working as expected. If you still find any issues, please get in touch with specific steps. | + | |
- | * S-Tk: Added empty lines to the RMB menus to group related items. | + | |
- | * Halloween is over and our hidden change is gone as well. | + | |
- | + | ||
- | ===== Version 2019.11.01 ===== | + | |
- | + | ||
- | * S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool. [[tools: | + | |
- | * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal. | + | |
- | + | ||
- | ===== Version 2019.10.04 ===== | + | |
- | + | ||
- | * S-Tk: Re-worked the drawing of the spline " | + | |
- | ===== Version 2019.10.02 ===== | + | |
- | + | ||
- | * S-Tk: Added animation to the Spline Tool ( [[tools: | + | |
- | + | ||
- | ===== Version 2019.09.11 ===== | + | |
- | * S-Tk: Fixed the spline edit tool crashing then a spline with no knots is closed. | + | |
- | + | ||
- | ===== Version 2019.08.27 ===== | + | |
- | * S-Tk: Fixed various issues with the evaluation and draw caches not always updating as expected while editing a spline. | + | |
- | + | ||
- | ===== Version 2019.08.25 ===== | + | |
- | * S-Tk: Added the [[tools: | + | |
- | * Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item. | + | |
- | + | ||
- | ===== Version 2019.08.20 ===== | + | |
- | * S-Tk: Added the Plugin of the Month: [[tools: | + | |
- | * Added an option to display the " | + | |
- | * Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory. | + | |
- | * Some performance tweaks to when the spline primitive pre-computes caches. | + | |
- | + | ||
- | ===== Version 2019.08.08a ===== | + | |
- | * S-Tk: Fixed an issue of the spline editor crashing if an item that doesn' | + | |
- | + | ||
- | + | ||
- | ===== Version 2019.08.08 ===== | + | |
- | + | ||
- | * S-Tk: Changes to alignment and the edit tool: | + | |
- | * Twist is gone, the alignment is now controlled using an up vector that can be edited | + | |
- | * Due to changes in how the alignment is computed, the evaluation steps setting is gone now. | + | |
- | * A bug the caused the evaluation per span not to work as expected has been fixed | + | |
- | * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack! | + | |
- | * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states. | + | |
- | * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons. | + | |
- | + | ||
- | =====Version 2019.08.03===== | + | |
- | * S-Tk: The first stage of the Spline Toolkit is included: | + | |
- | * Now it works on macOS as well | + | |
- | * There' | + | |
- | * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. | + | |
- | * Channel Blender now has the option to swap channel components around | + | |
- | * Scene Comment is back and now it's using LW's internal text editor component. | + | |
- | + | ||
- | ===== Version 2019.07.03 ===== | + | |
- | * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI. | + | |
- | * Added Preview version of S-tk - More information is available here: https:// | + | |
- | * Added dbwTools.cfg, | + | |
- | ===== Version 2019.05.28===== | + | |
- | * Added matrix operations to [[multi-maths]], | + | |
- | + | ||
- | ===== Version 2019.05.20===== | + | |
- | * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well | + | |
- | * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node. | + | |
- | + | ||
- | + | ||
- | ===== Version 2019.05.01 ===== | + | |
- | + | ||
- | * Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: [[multiswitcher]] | + | |
- | * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on Patreon. The documentation is available here: [[get_auto_size]] | + | |
- | + | ||
- | ===== Version 2019.04.22 ===== | + | |
- | + | ||
- | * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April. | + | |
- | * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used). | + | |
- | + | ||
- | ===== Version 2019.04.02 ===== | + | |
- | + | ||
- | * Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. | + | |
- | * a right click will recall the last settings used by the tool during the current modelling session. | + | |
- | * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it. | + | |
- | * The documentation will be added to the wiki soon. | + | |
- | * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering. | + | |
- | + | ||
- | ===== Version 2019.03.19 ===== | + | |
- | + | ||
- | * Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. | + | |
- | * Includes the Motion Vector Node for the OD Houdini Shelf Tools | + | |
- | * various small fixes | + | |
- | + | ||
- | ===== Version 2019.03.01 ===== | + | |
- | + | ||
- | * This build included the final version of the Multi-Image Sampler | + | |
- | * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools. | + | |
- | * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness. | + | |
- | * Multi-Image Sampler: Replaced the Probability vector with three different envelopes. | + | |
- | * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard. | + | |
- | + | ||
- | ===== Version 2019.02.26 ===== | + | |
- | * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher. | + | |
- | * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] | + | |
- | * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. | + | |
- | * Multi-Image Sampler: The list now works in LightWave 3D 2019 | + | |
- | * Multi-Image Sampler: Minor tweaks to the GUI | + | |
- | * Single Light Lambert: When selecting no light, all lights are used again. | + | |
- | + | ||
- | ===== Version 2019.01.28 ===== | + | |
- | + | ||
- | * Final version of the [[tools: | + | |
- | * Windows only: [[tools: | + | |
- | + | ||
- | + | ||
- | ===== Version 2019.01.23 *Preview* ===== | + | |
- | * Added the Logic Nodes: [[tools: | + | |
- | + | ||
- | ===== Version 2019.01.02 ===== | + | |
- | + | ||
- | * Final Version of the [[multiimage_sampler]] | + | |
- | * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. | + | |
- | * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: | + | |
- | + | ||
- | ===== Version 2018.12.18 ===== | + | |
- | * Fixed an issue where the [[tools: | + | |
- | + | ||
- | ===== Version 2018.12.17 ===== | + | |
- | + | ||
- | * Added a preview version of the new [[multiimage_sampler]] | + | |
- | + | ||
- | ===== Version 2018.12.03a ===== | + | |
- | + | ||
- | * The first release featuring a Plugin of the Month thanks to our patrons | + | |
- | * Add the [[tools: | + | |
- | * Add the final version of the [[tools: | + | |
- | + | ||
- | ===== Version 2018.11.19 ===== | + | |
- | + | ||
- | * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon | + | |
- | * Added " | + | |
- | * Added the first version of the [[tools: | + | |
- | + | ||
- | ===== Version 2018.0.4 ===== | + | |
- | + | ||
- | * Added Render Priority for Windows only. | + | |
- | + | ||
- | ===== Version 2018.0.3 ===== | + | |
- | + | ||
- | * Rewrite of the Single Light Shader node to use the new lighting system. | + | |
- | + | ||
- | ===== Version 2018 ===== | + | |
- | + | ||
- | The first version for LightWave 2018 (only) removing or replacing incompatible plugins. | + | |
- | + | ||
- | ---- | + | |
[[legacy_changelog]] | [[legacy_changelog]] |