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tools:release_history [2019/12/18 13:13] – [Version 2019.12.18] lightwolf | tools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf | ||
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+ | ===== Version 2021.10.28 ===== | ||
- | ===== Version 2019.12.18 ===== | + | * Added "After IK" as an option to the spline motion modifier. |
+ | * Fixed an issue in the spline motion modifier where it wouldn' | ||
+ | * Add the first build of the [[tools: | ||
- | * Added the first changes to the Spline Toolkit: | + | ===== Version 2021.10.15 ===== |
- | * Add the option to evaluate a spline at a real world distance along the spline, as opposed to a % | + | |
- | * Patron Request: Added command to add and edit a spline in one go. | + | |
- | * Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline. | + | |
- | * Fixed a crash if the evaluation/ | + | |
- | * **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present: | + | |
- | ===== Version 2019.12.02 ===== | + | * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer. |
- | * Added a viewport button to toggle the DoF for the selected camera to the [[tools: | + | ===== Version 2021.10.12 ===== |
- | * Removed the need for a Projection node for many plugins. If the Projection input is not connected, the default UV Map will be used. This concerns [[tools: | + | |
+ | * Fixed an issue in the Spline Morph Deformer where 100% in a non-closed spline looped | ||
+ | * Now the Spline Morph Deformer is included in the Mac build as well. D'oh. | ||
- | ===== Version | + | ===== Version |
- | * Added a new view mode to [[tools: | + | * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object). |
- | * Fixed some issues in [[tools: | + | * Deactivated |
- | ===== Version | + | ===== Version |
- | * Added the Preview version | + | * Finally got the preview release |
- | * Added [[tools: | + | * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries. |
- | ===== Version | + | ===== Version |
- | * S-Tk: Fixed issues with the undo not working | + | * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items. |
- | * S-Tk: Added empty lines to the RMB menus to group related | + | |
- | * Halloween is over and our hidden change is gone as well. | + | |
- | ===== Version | + | ===== Version |
- | * S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool. [[tools:s-tk:layout-tool-animation# | + | * Fixed an issue where the settings of the Multi-Variable node weren' |
- | * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal. | + | * Fixed the channel path for the Channel Reference Node |
+ | * Tried to make the channel picker for the Channel Reference node resizeable | ||
- | ===== Version | + | ===== Version |
- | * S-Tk: Re-worked | + | * Added the first version |
- | ===== Version 2019.10.02 ===== | + | |
- | * S-Tk: Added animation to the Spline Tool ( [[tools: | + | ===== Version 2021.06.04 ===== |
- | ===== Version 2019.09.11 ===== | + | * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. |
- | * S-Tk: Fixed the spline edit tool crashing then a spline with no knots is closed. | + | * Changed |
- | ===== Version | + | ===== Version |
- | * S-Tk: Fixed various issues with the evaluation and draw caches not always updating as expected while editing a spline. | + | |
- | ===== Version 2019.08.25 ===== | + | |
- | | + | * Fixed an issue of the code signed .plugin crashin on macOS. Unfortunately this also removes the personalised thank you message from the about panel. Basically, patching the .plugin to insert the patron name after the plugin has been code signed caused the issue. |
- | * Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item. | + | |
- | ===== Version | + | ===== Version |
- | * S-Tk: Added the Plugin of the Month: [[tools: | + | |
- | * Added an option to display the " | + | |
- | * Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory. | + | |
- | * Some performance tweaks to when the spline primitive pre-computes caches. | + | |
- | ===== Version 2019.08.08a ===== | + | |
- | | + | * Added a Strength value for the transformation as well as the components. |
+ | * Fixed the transformation in world coordinates. | ||
+ | * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. | ||
+ | * Fixed the transformation order on local coordinates (rotation | ||
+ | ===== Version 2021.05.26 ===== | ||
- | ===== Version | + | * Added the preview build for the [[tools: |
+ | ===== Version | ||
- | * S-Tk: Changes to alignment and the edit tool: | + | * The last build destroyed |
- | * Twist is gone, the alignment is now controlled using an up vector that can be edited | + | * The Triplanar mapping |
- | * Due to changes in how the alignment is computed, the evaluation steps setting is gone now. | + | |
- | * A bug the caused the evaluation per span not to work as expected has been fixed | + | |
- | * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack! | + | |
- | * Changed the prefs by adding a tab for selected and deselected splines. | + | |
- | * Some sample scenes have been created | + | |
- | =====Version | + | ===== Version |
- | * S-Tk: The first stage of the Spline Toolkit is included: | + | |
- | * Now it works on macOS as well | + | |
- | * There' | + | |
- | * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. | + | |
- | * Channel Blender now has the option to swap channel components around | + | |
- | * Scene Comment is back and now it's using LW's internal text editor component. | + | |
- | ===== Version 2019.07.03 ===== | + | |
- | | + | * Added a Normal Multi-Mixer node. |
- | * Added Preview version of S-tk - More information is available here: https://www.patreon.com/ | + | * Fixed an issue where spline control points wouldn' |
- | * Added dbwTools.cfg, | + | ===== Version |
- | ===== Version | + | |
- | * Added matrix operations to [[multi-maths]], | + | |
- | ===== Version 2019.05.20===== | + | |
- | | + | * Fixed an issue in the Material |
- | * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node. | + | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. |
- | ===== Version | + | ===== Version |
- | * Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: [[multiswitcher]] | + | * Updates to the Scratch node: |
- | * Added the "Get Automatic Size" as a bonus plugin | + | * On macOS, it always assumed it was on a scratch. |
+ | | ||
+ | * Made various scratch parameters even **more random**(tm) | ||
+ | * Tweaked the Rotation output to allow for full rotations. | ||
- | ===== Version 2019.04.22 ===== | ||
- | | + | ===== Version 2021.02.15 ===== |
- | * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used). | + | |
- | ===== Version 2019.04.02 ===== | ||
- | * Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. | + | ===== Version 2021.02.08 ===== |
- | * a right click will recall the last settings used by the tool during the current modelling session. | + | |
- | * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it. | + | |
- | * The documentation will be added to the wiki soon. | + | |
- | * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering. | + | |
- | ===== Version 2019.03.19 ===== | + | * Small GUI clean up in the Wheel Rotation GUI. |
+ | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. | ||
+ | * Added the first version of the Texture Repetition node. | ||
+ | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | ||
- | * Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. | + | ===== Version 2021.02.01 ===== |
- | * Includes the Motion Vector Node for the OD Houdini Shelf Tools | + | |
- | * various small fixes | + | |
- | ===== Version 2019.03.01 ===== | + | * The first release for 2021 - yay! |
+ | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. | ||
+ | * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. | ||
+ | * Align works if the wheel moves forward as well as if it moves backwards. | ||
+ | * add a cache (needs to be updated manually if anything that would influence the wheel position changes) | ||
+ | * add saving and loading of the cache (optionally, | ||
+ | * added a generic plugin to control all Wheel Rotation plugins in a scene | ||
+ | * updated the included menu branch to include the "Wheel Rotation..." | ||
+ | * still needs testing, the Motion Modifier and Channel Modifier versions will follow. | ||
- | * This build included the final version of the Multi-Image Sampler | ||
- | * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools. | ||
- | * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness. | ||
- | * Multi-Image Sampler: Replaced the Probability vector with three different envelopes. | ||
- | * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard. | ||
- | ===== Version 2019.02.26 | + | ===== Older Releases |
- | * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher. | + | |
- | * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] | + | |
- | * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. | + | |
- | * Multi-Image Sampler: The list now works in LightWave 3D 2019 | + | |
- | * Multi-Image Sampler: Minor tweaks to the GUI | + | |
- | * Single Light Lambert: When selecting no light, all lights are used again. | + | |
- | ===== Version 2019.01.28 ===== | + | [[releases_2020]] |
- | * Final version of the [[tools: | + | [[releases_2019]] |
- | * Windows only: [[tools: | + | |
- | + | [[releases_2018]] | |
- | ===== Version 2019.01.23 *Preview* ===== | + | |
- | * Added the Logic Nodes: | + | |
- | + | ||
- | ===== Version 2019.01.02 ===== | + | |
- | + | ||
- | * Final Version of the [[multiimage_sampler]] | + | |
- | * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. | + | |
- | * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: | + | |
- | + | ||
- | ===== Version 2018.12.18 ===== | + | |
- | * Fixed an issue where the [[tools: | + | |
- | + | ||
- | ===== Version 2018.12.17 ===== | + | |
- | + | ||
- | * Added a preview version of the new [[multiimage_sampler]] | + | |
- | + | ||
- | ===== Version 2018.12.03a ===== | + | |
- | + | ||
- | * The first release featuring a Plugin of the Month thanks to our patrons | + | |
- | * Add the [[tools: | + | |
- | * Add the final version of the [[tools: | + | |
- | + | ||
- | ===== Version 2018.11.19 ===== | + | |
- | + | ||
- | * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon | + | |
- | * Added " | + | |
- | * Added the first version of the [[tools: | + | |
- | + | ||
- | ===== Version 2018.0.4 ===== | + | |
- | + | ||
- | * Added Render Priority for Windows only. | + | |
- | + | ||
- | ===== Version 2018.0.3 ===== | + | |
- | + | ||
- | * Rewrite of the Single Light Shader node to use the new lighting system. | + | |
- | + | ||
- | ===== Version 2018 ===== | + | |
- | + | ||
- | The first version for LightWave 2018 (only) removing or replacing incompatible plugins. | + | |
- | + | ||
- | ---- | + | |
[[legacy_changelog]] | [[legacy_changelog]] |