tools:release_history
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tools:release_history [2020/11/09 13:27] – [Version 2020.01.24] lightwolf | tools:release_history [2021/07/04 18:16] – [Version 2021.07.03] lightwolf | ||
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<WRAP important> | <WRAP important> | ||
- | ===== Version 2020.11.09 ===== | ||
- | * No changes to the Wheel Rotation node but this is a release version now. | ||
- | * We'd like to congratulate Mikael " | ||
- | ==== Version | + | ===== Version |
- | * More Tweaks to the Wheel Rotation node((Please note, this is likely the last version this month until the Q&A stream at the end of the month. Please test it and get back to us.)): | + | * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items. |
- | * Added a principal direction which then also allows for the wheel rotation to change direction | + | |
- | * Added a Rotation Multiplier envelope to stop the rotation or change the rotation speed. | + | |
+ | ===== Version 2021.07.03 ===== | ||
- | ===== Version 2020.10.10 ===== | + | * Fixed an issue where the settings of the Multi-Variable node weren' |
+ | * Fixed the channel path for the Channel Reference Node | ||
+ | * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No! | ||
- | * Fixed issues in the Wheel Roation node: Fixing the start and end frame didn't work, the Rotation Channel selection didn't work as it should either. | + | ===== Version 2021.06.25 ===== |
- | * Added an option on how existing rotations are modified by the node, allowing for nodes with different start/end frames to daisy chain using the " | + | |
- | * A version that support a change in rotation direction will come later this month. | + | |
- | ===== Version 2020.10.09 ===== | + | * Added the first version of the Channel Reference node. |
- | * Includes a Preview version of the Wheel Rotation node. | + | ===== Version 2021.06.04 ===== |
- | ===== Version 2020.10.03 ===== | + | * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. |
+ | * Changed the order of transformations in the Transform Deformer to meet expectations. | ||
- | * Final version of the Instance Filter. Unfortunately due to stability issues in specific cases, there' | + | ===== Version 2021.06.02 ===== |
- | ===== Version 2020.09.16 ===== | + | * Added a Strength % to the Normal map output of the PBR Set node |
+ | * Fixed an issue of the code signed | ||
- | * Redesigned the instance picking to now be a master plugin that is invoked by the active Instance Filter or Instance Inspector to work around SDK issues. | + | ===== Version 2021.05.30 ===== |
- | * Made sure the instance related nodes don't show a GUI in Modeler. | + | |
- | ===== Version 2020.09.12 ===== | + | * Various additions and fixes for the [[tools: |
+ | * Added a Strength value for the transformation as well as the components. | ||
+ | * Fixed the transformation in world coordinates. | ||
+ | * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. | ||
+ | * Fixed the transformation order on local coordinates (rotation and translation were swapped). | ||
- | * Added the initial build of the Instance Filter node. | + | ===== Version 2021.05.26 ===== |
- | * Added the Instance Info Plus node to work around some shortcomings of the native node. | + | |
- | * Updated the Instance Inspector node. | + | |
- | * Moved all three instance related nodes to a new " | + | |
- | * Documentation for the new nodes is still WiP. | + | |
- | ===== Version | + | * Added the preview build for the [[tools: |
+ | ===== Version | ||
- | * Fixed an issue of the spline deformer | + | * The last build destroyed |
- | * Fixed an issue of the spline lenght not being computed as expected. | + | * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is. |
- | ===== Version | + | ===== Version |
- | * Fixed the remaining issues in the Multi-Mixer. | + | * Added the initial implementation of the Projection Ex system: [[tools: |
+ | * Added a Normal | ||
+ | * Fixed an issue where spline control points wouldn' | ||
+ | ===== Version 2021.03.07 ===== | ||
- | ===== Version 2020.08.28 ===== | + | * Fixed an issue where the Wheel Rotation node wouldn' |
+ | * Fixed an issue in the Material Multi-Mixer, | ||
+ | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. | ||
- | * Fixed crashes when adding plugins on Windows 7 due to Visual Studio Compiler flags. No change to the macOS version. \\ **This was never sent out due to issues in the Multi-Mixer.** | ||
+ | ===== Version 2021.02.16 ===== | ||
+ | * Updates to the Scratch node: | ||
+ | * On macOS, it always assumed it was on a scratch. | ||
+ | * Added the Variation inputs and controls. | ||
+ | * Made various scratch parameters even **more random**(tm) | ||
+ | * Tweaked the Rotation output to allow for full rotations. | ||
- | ===== Version 2020.08.04 ===== | ||
- | | + | ===== Version 2021.02.15 ===== |
- | * Fixed the Render Audio Notifier (Windows only) which broke when Lightwav.exe was renamed to Layout.exe (quite some time ago ;) ). | + | |
- | ===== Version 2020.07.24 ===== | ||
- | * Fixed a crash in the Polygon Picker that would occur if it was launched but there was no settings file. | + | ===== Version 2021.02.08 ===== |
+ | * Small GUI clean up in the Wheel Rotation GUI. | ||
+ | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. | ||
+ | * Added the first version of the Texture Repetition node. | ||
+ | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | ||
+ | ===== Version 2021.02.01 ===== | ||
+ | * The first release for 2021 - yay! | ||
+ | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. | ||
+ | * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. | ||
+ | * Align works if the wheel moves forward as well as if it moves backwards. | ||
+ | * add a cache (needs to be updated manually if anything that would influence the wheel position changes) | ||
+ | * add saving and loading of the cache (optionally, | ||
+ | * added a generic plugin to control all Wheel Rotation plugins in a scene | ||
+ | * updated the included menu branch to include the "Wheel Rotation..." | ||
+ | * still needs testing, the Motion Modifier and Channel Modifier versions will follow. | ||
+ | ===== Older Releases ===== | ||
- | + | [[releases_2020]] | |
- | + | ||
- | ===== Version 2020.07.20 ===== | + | |
- | + | ||
- | * Added the first version of the Polygon Picker and added docs ([[tools: | + | |
- | * There' | + | |
- | * Added a Plugin to open the start page of the db&w Tools wiki from Layout: ([[tools: | + | |
- | * Updated the included menu configuration branch (dbwTools.cfg) to include the latest plugins. | + | |
- | + | ||
- | + | ||
- | ===== Version 2020.07.14 ===== | + | |
- | + | ||
- | * Added the final version of the UV Transform tool and updated the wiki ([[tools: | + | |
- | * This is feature complete for now, but I will change implementation details based on user requests if required. | + | |
- | * Again, sorry for the delay. But once I managed to untangle the main issue I was having, it was fairly smooth sailing. | + | |
- | + | ||
- | ===== Version 2020.07.01 ===== | + | |
- | + | ||
- | * Added the initial UV Transform tool as a preview. | + | |
- | * as mentioned in the video, a few things are missing | + | |
- | * click on the corner handles to scale, shift-click to scale the opposite corner as well | + | |
- | * click on the edge handle to scale along the respective axis, shift-click to scale the opposite edge as well. | + | |
- | * click on the cross in the middle to move, ctrl-click to snap to the most prominent axis | + | |
- | * click on the far right handle to scale everything along the centre, ctrl-click to scale proportionally | + | |
- | * rotation has been dropped for now | + | |
- | * fit opens a window where the UVs can be fit to the 0..1 space either proportionally or by stretching. | + | |
- | * if the centre is currently outside of the 0..1 uv range, the fitting will be within the current UDIM tile as determined by the centre position. | + | |
- | * the viewports don't update while the " | + | |
- | * You can also use the four numeric values to manually enter a range to fit to. | + | |
- | + | ||
- | ===== Version 2020.05.08 ===== | + | |
- | + | ||
- | * Audio Frequency Tools, made sure they load into Modeler as well (i.e. if applied to a surface) | + | |
- | * Fixed an issue of some tools crashing on Windows in LW 2018/2019 | + | |
- | * Fixed the sample content to load properly into LW 2018/2019 | + | |
- | + | ||
- | + | ||
- | + | ||
- | ===== Version 2020.05.06 ===== | + | |
- | + | ||
- | * Audio Frequency Tools | + | |
- | * Package Scene support for the Audio Frequency Tools | + | |
- | * Proper error handling if an audio file can't be found when loading, including an option to replace the file | + | |
- | * Fixed cosmetic issues when rendering the audio spectrum, also changed the colour distribution | + | |
- | * The Channel Blender " | + | |
- | + | ||
- | ===== Version 2020.05.27 ===== | + | |
- | * The macOS 2020 version didn't include the channel modifier. Now it does. | + | |
- | * Removed the thumbnail from the node since it caused drawing issues in other thumbnails. | + | |
- | * Changed the current time evaluation for the spectrum preview in the node to not take the nodal evaluation into account since it caused problems. | + | |
- | + | ||
- | ===== Version 2020.05.26 ===== | + | |
- | * Added the Audio Frequency channel modifier | + | |
- | * Updated the docs in the wiki | + | |
- | * Added three sample scenes using the Audio Frequency node and channel modifier | + | |
- | + | ||
- | + | ||
- | + | ||
- | ===== Version 2020.05.25 ===== | + | |
- | * Fixes and changes to the Audio Frequency Node: | + | |
- | * time blend fixed | + | |
- | * audio offset fixed in the node spectrum previews | + | |
- | * first waveform output fixed (it worked for the channels) | + | |
- | * audio files not being removed on a scene clear fixed | + | |
- | * audio file references are now saved as content relative paths if possible | + | |
- | * Consolidate the Frequency Mode and Range Mode selection into one, old saves are converted when loading | + | |
- | * Changing relevant values in the node editor GUI will now sync the Picker if appropriate. | + | |
- | + | ||
- | ===== Version 2020.05.22 ===== | + | |
- | * The Audio Frequency Node is now feature complete: | + | |
- | * Added the Frequency Picker window | + | |
- | * Added the Frequency Range Mode | + | |
- | * Added Interpolation | + | |
- | * Added the Time Range modes | + | |
- | * Added " | + | |
- | * Added separate outputs for individual channels in the audio file | + | |
- | * Added Waveform outputs (from -1.0 to 1.0) | + | |
- | + | ||
- | ===== Version 2020.04.29 ===== | + | |
- | + | ||
- | * Included builds for LightWave 3D 2020. | + | |
- | * Added the first version of the Audio Frequency node. For now, only single frequencies can be picked. | + | |
- | * Fixed a crash bug in the Spline Tookit that occured is a Spline was deleted. | + | |
- | * Fixed the bounding box calculation for the Spline Deformer Modifier | + | |
- | + | ||
- | ===== Version 2020.03.22 ===== | + | |
- | + | ||
- | * Fixed multiple issues in the Elbow node including loading and saving as well as flushing unused connections. | + | |
- | * Fixed an issue in the Multi-Variables node with the Boolean. | + | |
- | * Fixed an issue in the Oscillator node where the Channel Mode was not accessible. | + | |
- | * **Stay home, stay safe, stay healthy.** | + | |
- | + | ||
- | ===== Version 2020.03.16 ===== | + | |
- | + | ||
- | * Added the new Multi-Variables Node. Right click on the node to add Variables via the node menu. | + | |
- | * Added the new Elbow Node. Right click on the node to remove pass throughs again. | + | |
- | * Neither has been documented in the wiki yet, but will be throughout the day. | + | |
- | + | ||
- | ===== Version 2020.03.02 ===== | + | |
- | + | ||
- | * Fixed a GUI bug in the Oscillator node | + | |
- | * Fixed an issue in the DoF Helper where the "Pick Depth" button in the camera viewport could not be activated. | + | |
- | * Added options to enable/ | + | |
- | * Added additional nodal inputs to the Triplanar Mapping node. | + | |
- | + | ||
- | ===== Version 2020.02.18 ===== | + | |
- | + | ||
- | * Added the preview release of the Oscillator Node, [[tools: | + | |
- | * Added a Length and Normalised output to the Channel Blender node. | + | |
- | * Fixed the Preset location for the db&w Spline Primitive which used a wrong directory previously. You'll need to manually copy existing presets if you've created any. | + | |
- | + | ||
- | + | ||
- | ===== Version 2020.02.02 ===== | + | |
- | + | ||
- | * Added the db&w Spline Deformer modifier, which is available directly in the object properties. It is identical to the deformer, but a little bit faster as well. | + | |
- | * Fixed a few minor issues | + | |
- | * Couldn' | + | |
- | + | ||
- | + | ||
- | ===== Version 2020.01.29 ===== | + | |
- | + | ||
- | * The Spline Deformer node is feature complete, World Coordinates and the Reference Item work as well now. | + | |
- | * A Spline Displacement Modifier, to be used directly in the Object panel, will be added in the next few days. | + | |
- | * Minor tweaks to the Spline Deformer node. | + | |
- | * Added the documentation for dbwOpenDir and the Spline Deformer node. | + | |
- | * Updated the db&w Tools Menu branch (dbwTools.cfg) | + | |
- | + | ||
- | ===== Version 2020.01.24 ===== | + | |
- | + | ||
- | * **Preview Build** | + | |
- | * This build includes the first version of the Spline Deformer node. World Coordinates and the Reference Object are currently not supported. | + | |
- | * " | + | |
- | + | ||
- | + | ||
- | ===== Older Releases ===== | + | |
[[releases_2019]] | [[releases_2019]] |
tools/release_history.txt · Last modified: 2021/10/29 11:07 by lightwolf