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tools:release_history [2019/12/18 13:07] – [Version 2019.12.02] lightwolftools:release_history [2020/08/05 12:12] – [Version 2020.07.24] lightwolf
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 <WRAP important> We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</WRAP> <WRAP important> We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</WRAP>
  
 +===== Version 2020.08.04 =====
  
 +  * Final release version of the Polygon Picker - no changes except for the label of the release
 +  * Fixed the Render Audio Notifier (Windows only) which broke when Lightwav.exe was renamed to Layout.exe (quite some time ago ;) ).
 +
 +===== Version 2020.07.24 =====
 +
 +  * Fixed a crash in the Polygon Picker that would occur if it was launched but there was no settings file.
 +
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 +
 +===== Version 2020.07.20 =====
 +
 +  * Added the first version of the Polygon Picker and added docs ([[tools:polygon-picker]]) 
 +    * There's still a known issue with some meshes not being picked up correctly. We'd appreciate sample scenes if you encounter that issue as well.
 +  * Added a Plugin to open the start page of the db&w Tools wiki from Layout: ([[tools:toolsdoc]])
 +  * Updated the included menu configuration branch (dbwTools.cfg) to include the latest plugins.
 +
 +
 +===== Version 2020.07.14 =====
 +
 +  * Added the final version of the UV Transform tool and updated the wiki ([[tools:uv_transform]])
 +    * This is feature complete for now, but I will change implementation details based on user requests if required.
 +    * Again, sorry for the delay. But once I managed to untangle the main issue I was having, it was fairly smooth sailing.
 +
 +===== Version 2020.07.01 =====
 +
 +  * Added the initial UV Transform tool as a preview.
 +    * as mentioned in the video, a few things are missing
 +    * click on the corner handles to scale, shift-click to scale the opposite corner as well
 +    * click on the edge handle to scale along the respective axis, shift-click to scale the opposite edge as well.
 +    * click on the cross in the middle to move, ctrl-click to snap to the most prominent axis
 +    * click on the far right handle to scale everything along the centre, ctrl-click to scale proportionally
 +    * rotation has been dropped for now
 +    * fit opens a window where the UVs can be fit to the 0..1 space either proportionally or by stretching.
 +    * if the centre is currently outside of the 0..1 uv range, the fitting will be within the current UDIM tile as determined by the centre position.
 +    * the viewports don't update while the "Fit..." panel is open.
 +    * You can also use the four numeric values to manually enter a range to fit to. 
 +
 +===== Version 2020.05.08 =====
 +
 +  * Audio Frequency Tools, made sure they load into Modeler as well (i.e. if applied to a surface)
 +  * Fixed an issue of some tools crashing on Windows in LW 2018/2019
 +  * Fixed the sample content to load properly into LW 2018/2019
 +
 +
 +
 +===== Version 2020.05.06 =====
 +
 +  * Audio Frequency Tools
 +    * Package Scene support for the Audio Frequency Tools
 +    * Proper error handling if an audio file can't be found when loading, including an option to replace the file
 +    * Fixed cosmetic issues when rendering the audio spectrum, also changed the colour distribution
 +  * The Channel Blender "Length" output didn't work.
 +
 +===== Version 2020.05.27 =====
 +  * The macOS 2020 version didn't include the channel modifier. Now it does.
 +  * Removed the thumbnail from the node since it caused drawing issues in other thumbnails.
 +  * Changed the current time evaluation for the spectrum preview in the node to not take the nodal evaluation into account since it caused problems.
 +
 +===== Version 2020.05.26 =====
 +  * Added the Audio Frequency channel modifier
 +  * Updated the docs in the wiki
 +  * Added three sample scenes using the Audio Frequency node and channel modifier
 +
 +
 +
 +===== Version 2020.05.25 =====
 +  * Fixes and changes to the Audio Frequency Node:
 +    * time blend fixed
 +    * audio offset fixed in the node spectrum previews
 +    * first waveform output fixed (it worked for the channels)
 +    * audio files not being removed on a scene clear fixed
 +    * audio file references are now saved as content relative paths if possible
 +    * Consolidate the Frequency Mode and Range Mode selection into one, old saves are converted when loading
 +    * Changing relevant values in the node editor GUI will now sync the Picker if appropriate.
 +
 +===== Version 2020.05.22 =====
 +  * The Audio Frequency Node is now feature complete:
 +    * Added the Frequency Picker window
 +    * Added the Frequency Range Mode
 +    * Added Interpolation
 +    * Added the Time Range modes
 +    * Added "Easy" outputs (from Bass to High)
 +    * Added separate outputs for individual channels in the audio file
 +    * Added Waveform outputs (from -1.0 to 1.0)
 +
 +===== Version 2020.04.29 =====
 +
 +  * Included builds for LightWave 3D 2020.
 +  * Added the first version of the Audio Frequency node. For now, only single frequencies can be picked.
 +  * Fixed a crash bug in the Spline Tookit that occured is a Spline was deleted.
 +  * Fixed the bounding box calculation for the Spline Deformer Modifier
 +
 +===== Version 2020.03.22 =====
 +
 +  * Fixed multiple issues in the Elbow node including loading and saving as well as flushing unused connections.
 +  * Fixed an issue in the Multi-Variables node with the Boolean.
 +  * Fixed an issue in the Oscillator node where the Channel Mode was not accessible.
 +  * **Stay home, stay safe, stay healthy.**
 +
 +===== Version 2020.03.16 =====
 +
 +  * Added the new Multi-Variables Node. Right click on the node to add Variables via the node menu.
 +  * Added the new Elbow Node. Right click on the node to remove pass throughs again.
 +  * Neither has been documented in the wiki yet, but will be throughout the day.
 +
 +===== Version 2020.03.02 =====
 +
 +  * Fixed a GUI bug in the Oscillator node
 +  * Fixed an issue in the DoF Helper where the "Pick Depth" button in the camera viewport could not be activated.
 +  * Added options to enable/disable editing the Focal Length and F-Stop in the DoF Helper, added limits for the F-Stop
 +  * Added additional nodal inputs to the Triplanar Mapping node.
 +
 +===== Version 2020.02.18 =====
 +
 +  * Added the preview release of the Oscillator Node, [[tools:oscillator]]
 +  * Added a Length and Normalised output to the Channel Blender node.
 +  * Fixed the Preset location for the db&w Spline Primitive which used a wrong directory previously. You'll need to manually copy existing presets if you've created any.
 +
 +
 +===== Version 2020.02.02 =====
 +
 +  * Added the db&w Spline Deformer modifier, which is available directly in the object properties. It is identical to the deformer, but a little bit faster as well.
 +  * Fixed a few minor issues
 +  * Couldn't resist to release today due to the date.
 +
 +
 +===== Version 2020.01.29 =====
 +
 +  * The Spline Deformer node is feature complete, World Coordinates and the Reference Item work as well now.
 +  * A Spline Displacement Modifier, to be used directly in the Object panel, will be added in the next few days.
 +  * Minor tweaks to the Spline Deformer node.
 +  * Added the documentation for dbwOpenDir and the Spline Deformer node.
 +  * Updated the db&w Tools Menu branch (dbwTools.cfg)
 +
 +===== Version 2020.01.24 =====
 +
 +  * **Preview Build**
 +  * This build includes the first version of the Spline Deformer node. World Coordinates and the Reference Object are currently not supported.
 +  * "dbwOpenDir" has been included as well, this generic plugin opens the LW Settings directory in Explorer/Finder by default, but can also open other directories.
  
  
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     * Patron Request: Added command to add and edit a spline in one go.     * Patron Request: Added command to add and edit a spline in one go.
     * Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline.     * Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline.
 +    * Fixed a crash if the evaluation/display steps are set to 0. Why do you do this to me? ;)
   * **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present:[[tools:instance_inspector]]   * **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present:[[tools:instance_inspector]]
  
tools/release_history.txt · Last modified: 2021/10/29 11:07 by lightwolf