This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
tools:release_history [2019/12/18 13:07] – [Version 2019.12.02] lightwolf | tools:release_history [2020/07/24 13:48] – [Changes] lightwolf | ||
---|---|---|---|
Line 3: | Line 3: | ||
<WRAP important> | <WRAP important> | ||
+ | ===== Version 2020.07.24 ===== | ||
+ | * Fixed a crash in the Polygon Picker that would occur if it was launched but there was no settings file. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===== Version 2020.07.20 ===== | ||
+ | |||
+ | * Added the first version of the Polygon Picker and added docs ([[tools: | ||
+ | * There' | ||
+ | * Added a Plugin to open the start page of the db&w Tools wiki from Layout: ([[tools: | ||
+ | * Updated the included menu configuration branch (dbwTools.cfg) to include the latest plugins. | ||
+ | |||
+ | |||
+ | ===== Version 2020.07.14 ===== | ||
+ | |||
+ | * Added the final version of the UV Transform tool and updated the wiki ([[tools: | ||
+ | * This is feature complete for now, but I will change implementation details based on user requests if required. | ||
+ | * Again, sorry for the delay. But once I managed to untangle the main issue I was having, it was fairly smooth sailing. | ||
+ | |||
+ | ===== Version 2020.07.01 ===== | ||
+ | |||
+ | * Added the initial UV Transform tool as a preview. | ||
+ | * as mentioned in the video, a few things are missing | ||
+ | * click on the corner handles to scale, shift-click to scale the opposite corner as well | ||
+ | * click on the edge handle to scale along the respective axis, shift-click to scale the opposite edge as well. | ||
+ | * click on the cross in the middle to move, ctrl-click to snap to the most prominent axis | ||
+ | * click on the far right handle to scale everything along the centre, ctrl-click to scale proportionally | ||
+ | * rotation has been dropped for now | ||
+ | * fit opens a window where the UVs can be fit to the 0..1 space either proportionally or by stretching. | ||
+ | * if the centre is currently outside of the 0..1 uv range, the fitting will be within the current UDIM tile as determined by the centre position. | ||
+ | * the viewports don't update while the " | ||
+ | * You can also use the four numeric values to manually enter a range to fit to. | ||
+ | |||
+ | ===== Version 2020.05.08 ===== | ||
+ | |||
+ | * Audio Frequency Tools, made sure they load into Modeler as well (i.e. if applied to a surface) | ||
+ | * Fixed an issue of some tools crashing on Windows in LW 2018/2019 | ||
+ | * Fixed the sample content to load properly into LW 2018/2019 | ||
+ | |||
+ | |||
+ | |||
+ | ===== Version 2020.05.06 ===== | ||
+ | |||
+ | * Audio Frequency Tools | ||
+ | * Package Scene support for the Audio Frequency Tools | ||
+ | * Proper error handling if an audio file can't be found when loading, including an option to replace the file | ||
+ | * Fixed cosmetic issues when rendering the audio spectrum, also changed the colour distribution | ||
+ | * The Channel Blender " | ||
+ | |||
+ | ===== Version 2020.05.27 ===== | ||
+ | * The macOS 2020 version didn't include the channel modifier. Now it does. | ||
+ | * Removed the thumbnail from the node since it caused drawing issues in other thumbnails. | ||
+ | * Changed the current time evaluation for the spectrum preview in the node to not take the nodal evaluation into account since it caused problems. | ||
+ | |||
+ | ===== Version 2020.05.26 ===== | ||
+ | * Added the Audio Frequency channel modifier | ||
+ | * Updated the docs in the wiki | ||
+ | * Added three sample scenes using the Audio Frequency node and channel modifier | ||
+ | |||
+ | |||
+ | |||
+ | ===== Version 2020.05.25 ===== | ||
+ | * Fixes and changes to the Audio Frequency Node: | ||
+ | * time blend fixed | ||
+ | * audio offset fixed in the node spectrum previews | ||
+ | * first waveform output fixed (it worked for the channels) | ||
+ | * audio files not being removed on a scene clear fixed | ||
+ | * audio file references are now saved as content relative paths if possible | ||
+ | * Consolidate the Frequency Mode and Range Mode selection into one, old saves are converted when loading | ||
+ | * Changing relevant values in the node editor GUI will now sync the Picker if appropriate. | ||
+ | |||
+ | ===== Version 2020.05.22 ===== | ||
+ | * The Audio Frequency Node is now feature complete: | ||
+ | * Added the Frequency Picker window | ||
+ | * Added the Frequency Range Mode | ||
+ | * Added Interpolation | ||
+ | * Added the Time Range modes | ||
+ | * Added " | ||
+ | * Added separate outputs for individual channels in the audio file | ||
+ | * Added Waveform outputs (from -1.0 to 1.0) | ||
+ | |||
+ | ===== Version 2020.04.29 ===== | ||
+ | |||
+ | * Included builds for LightWave 3D 2020. | ||
+ | * Added the first version of the Audio Frequency node. For now, only single frequencies can be picked. | ||
+ | * Fixed a crash bug in the Spline Tookit that occured is a Spline was deleted. | ||
+ | * Fixed the bounding box calculation for the Spline Deformer Modifier | ||
+ | |||
+ | ===== Version 2020.03.22 ===== | ||
+ | |||
+ | * Fixed multiple issues in the Elbow node including loading and saving as well as flushing unused connections. | ||
+ | * Fixed an issue in the Multi-Variables node with the Boolean. | ||
+ | * Fixed an issue in the Oscillator node where the Channel Mode was not accessible. | ||
+ | * **Stay home, stay safe, stay healthy.** | ||
+ | |||
+ | ===== Version 2020.03.16 ===== | ||
+ | |||
+ | * Added the new Multi-Variables Node. Right click on the node to add Variables via the node menu. | ||
+ | * Added the new Elbow Node. Right click on the node to remove pass throughs again. | ||
+ | * Neither has been documented in the wiki yet, but will be throughout the day. | ||
+ | |||
+ | ===== Version 2020.03.02 ===== | ||
+ | |||
+ | * Fixed a GUI bug in the Oscillator node | ||
+ | * Fixed an issue in the DoF Helper where the "Pick Depth" button in the camera viewport could not be activated. | ||
+ | * Added options to enable/ | ||
+ | * Added additional nodal inputs to the Triplanar Mapping node. | ||
+ | |||
+ | ===== Version 2020.02.18 ===== | ||
+ | |||
+ | * Added the preview release of the Oscillator Node, [[tools: | ||
+ | * Added a Length and Normalised output to the Channel Blender node. | ||
+ | * Fixed the Preset location for the db&w Spline Primitive which used a wrong directory previously. You'll need to manually copy existing presets if you've created any. | ||
+ | |||
+ | |||
+ | ===== Version 2020.02.02 ===== | ||
+ | |||
+ | * Added the db&w Spline Deformer modifier, which is available directly in the object properties. It is identical to the deformer, but a little bit faster as well. | ||
+ | * Fixed a few minor issues | ||
+ | * Couldn' | ||
+ | |||
+ | |||
+ | ===== Version 2020.01.29 ===== | ||
+ | |||
+ | * The Spline Deformer node is feature complete, World Coordinates and the Reference Item work as well now. | ||
+ | * A Spline Displacement Modifier, to be used directly in the Object panel, will be added in the next few days. | ||
+ | * Minor tweaks to the Spline Deformer node. | ||
+ | * Added the documentation for dbwOpenDir and the Spline Deformer node. | ||
+ | * Updated the db&w Tools Menu branch (dbwTools.cfg) | ||
+ | |||
+ | ===== Version 2020.01.24 ===== | ||
+ | |||
+ | * **Preview Build** | ||
+ | * This build includes the first version of the Spline Deformer node. World Coordinates and the Reference Object are currently not supported. | ||
+ | * " | ||
Line 12: | Line 152: | ||
* Patron Request: Added command to add and edit a spline in one go. | * Patron Request: Added command to add and edit a spline in one go. | ||
* Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline. | * Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline. | ||
+ | * Fixed a crash if the evaluation/ | ||
* **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present: | * **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present: | ||