db&w documentation wiki

finest software | finest docs

User Tools

Site Tools


tools:random_image_mapper

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
tools:random_image_mapper [2019/03/02 18:24]
lightwolf [Outputs]
tools:random_image_mapper [2019/12/02 09:53] (current)
lightwolf [Projection]
Line 7: Line 7:
 The node places one image within a 0..1 range of UV values, similar to UDIM tiles. ​ The node places one image within a 0..1 range of UV values, similar to UDIM tiles. ​
  
-<WRAP important>​This node requires a projection node to be connected to the projection input.</​WRAP>​ 
-{{ :​tools:​randomimagemapper_gui.png?​nolink|}} 
  
  
Line 137: Line 135:
 ==== Inputs ==== ==== Inputs ====
  
-The inputs correspond to the controls with the same name. Please remember that the inputs change the values per (surface) spot that is evaluated.+==== Projection ==== 
 +Connect a Projection node to define the texture projection used for the node. If it's not connected, the default UV Map will be used if has been defined. 
 + 
 + 
 +The other inputs correspond to the controls with the same name. Please remember that the inputs change the values per (surface) spot that is evaluated.
 ==== Outputs ==== ==== Outputs ====
  
tools/random_image_mapper.1551547484.txt.gz · Last modified: 2019/03/02 18:24 by lightwolf