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tools:random_image_mapper

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tools:random_image_mapper [2019/03/02 18:23] – [Placement (tab)] lightwolftools:random_image_mapper [2019/12/02 09:52] – [Inputs] lightwolf
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 The node places one image within a 0..1 range of UV values, similar to UDIM tiles.  The node places one image within a 0..1 range of UV values, similar to UDIM tiles. 
  
-<WRAP important>This node requires a projection node to be connected to the projection input.</WRAP> 
-{{ :tools:randomimagemapper_gui.png?nolink|}} 
  
  
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 ==== Inputs ==== ==== Inputs ====
  
-The inputs correspond to the controls with the same name. Please remember that the inputs change the values per (surface) spot that is evaluated.+==== Projection ==== 
 +Connect a Projection node to define the texture projection used for the Weave. If it's not connected, the default UV Map will be used if has been defined. 
 + 
 + 
 +The other inputs correspond to the controls with the same name. Please remember that the inputs change the values per (surface) spot that is evaluated.
 ==== Outputs ==== ==== Outputs ====
  
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 === Alpha === === Alpha ===
 +
 +The transparency of the random images, taking their respective alpha channels into account.
 +
 === Bump === === Bump ===
-=== Tile Value === 
  
 +A bump map computed from the luminosity of the images.
 +
 +=== Tile Value ===
  
 +This is a random value between black and white (0 .. 1.0) for each tile, taking the alpha channel of the mapped images into account.
  
  
tools/random_image_mapper.txt · Last modified: 2019/12/02 09:53 by lightwolf