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tools:proposals [2020/10/02 12:23] lightwolftools:proposals [2023/10/17 12:49] (current) – [Selections] lightwolf
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 This is a list of plugin ideas that have been vetted and will at some point in time be available for voting by patrons. This is a list of plugin ideas that have been vetted and will at some point in time be available for voting by patrons.
  
 +===== Selections =====
  
 +Additional selections: Groups and Instancers
 +
 +Click on an instance and select the instancer.
 +
 +Click on an item and select the group.
 +
 +Groups are defined by nulls hosting a special plugin or stored as item comments.
 +
 +Groups can be created and removed using plugins.
 +
 +Based on [[tools:polygon-picker]]
 +
 +===== Single Input, Multiple Outputs =====
 +
 +Take a single scalar input to drive any amount of outputs by distributing the value. With different spline based interpolations.
 +
 +
 +
 +===== Copy Deformer =====
 +
 +Copies positions of deformed vertices from one mesh (or a list of meshes) to the current one. Similar to morph mixer.
 +Based on the same vertex count, if possible also based on the vertex position.
 +May be modified by weight maps.
 +
 +This would allow for multiple skeletons driving the same mesh deformation.
 +
 +===== Visibility Toggle =====
 +
 +Toggles the visibility of special items such as targetting lines in a way similar to qckPck.
 +
 +===== "Charlotte" - Onion Skinning for Bones =====
 +
 +Display the animation of bones in the current item as an onion skin.
 +
 +
 +
 +
 +
 +===== Channel Panel =====
 +A single, non-modal panel that contains all envelopes related to the current selection.
 +
 +Beyond the basic channels common to all items, specific channels for meshes, lights or cameras will be displayed if available as well.
 +
 +The panel has a custom scrollbar to scroll vertically if required.
 +
 +Multiple channels can be selected and their value changed by dragging left/right in the viewport.
 +
 +The plugin is implemented as a Master plugin with a LWPanels interface and a gizmo for the dragging information.
 +
 +Filters can be defined and stored as a preset. The filters work by including/excluding partial strings.
 +
 +
 +
 +===== UV Massaging =====
 +
 +Takes the output of a projection node and massages the UVs:
 +
 +  - Rotation
 +  - Scale
 +  - Offset
 +
 +Automate tiling
 +
 +===== Sprite Sheet Image Mapper =====
 +
 +A sprite sheet is a single image that contains a number of rows and columns of smaller images that can be (but don't have to be) an animation.
 +
 +The plugin would be like any of the other image texturing nodes, but with the following additions:
 +
 +A columns and rows input the defines how many rows and columns of pictures are in the image (or X/Y size in pixels).
 +
 +Additional inputs are a time/offset and speed envelope as well as matching nodal inputs.
 +
 +The node will either use the sprites as a (looping) animation or will allow for picking individual pictures within the sprite sheet.
 +
 +This includes a tool to create a sprite sheet within LW as well.
 +
 +===== Object selector =====
 +
 +As a command (which can be applied to a hotkey), it takes the current selection of items and selects all items that use the same LWOs.
 +Basically, select one layer of a LWO, activate the command and get a selection of all the layers of said LWO.
 +
 +
 +===== Hatching shader =====
 +
 +A NPR shader to hatch surfaces, either procedurally or using image textures.
 +
 +Optionally, add a Blend % to the Multi-Vector Switcher when interpolating.
 +
 +Also, an additive version of the Multi-Vector Switcher (maybe using Blend modes as well).
 +
 +
 +----
  
 ===== Fog Pixel Filter ===== ===== Fog Pixel Filter =====
 An attempt to bring old school simple fog back to LightWave 3D. This will change the colour of render samples depending on the distance to the camera, using settings similar to the fog that was available in 2015 and earlier. It will also take the item flags for fog into account. An attempt to bring old school simple fog back to LightWave 3D. This will change the colour of render samples depending on the distance to the camera, using settings similar to the fog that was available in 2015 and earlier. It will also take the item flags for fog into account.
 One caveat: Due to the nature of pixel filters, there will be no fog behind transparencies.  One caveat: Due to the nature of pixel filters, there will be no fog behind transparencies. 
----- 
-===== Wheel Rotation node ===== 
- 
-A node to compute the rotation of a wheel according to a distance moved. Can also output the raw distance and may rely on a cache. 
  
 ---- ----
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 This would be one plugin per month. This would be one plugin per month.
  
-  * **Translate** - Move, Rotate, Scale but as a deformation.+  * <del>**Translate** - Move, Rotate, Scale but as a deformation.</del> - implemented
   * **Twist**   * **Twist**
   * **Bend**   * **Bend**
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 ---- ----
  
 +===== Transformation Deformer =====
  
 +A deformer that can be placed on the deformation stack (even multiple times) and performs a simple transformation (position, rotation, scale), possibly including weights.
 +
 +----
 +===== Wheel Rotation node =====
 +
 +A node to compute the rotation of a wheel according to a distance moved. Can also output the raw distance and may rely on a cache.
tools/proposals.1601634208.txt.gz · Last modified: 2020/10/02 12:23 by lightwolf