db&w documentation wiki

finest software | finest docs

Site Tools


tools:proposals

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tools:proposals [2020/04/06 12:18] – [Fog Pixel Filter] lightwolftools:proposals [2023/10/17 12:49] (current) – [Selections] lightwolf
Line 3: Line 3:
 This is a list of plugin ideas that have been vetted and will at some point in time be available for voting by patrons. This is a list of plugin ideas that have been vetted and will at some point in time be available for voting by patrons.
  
-===== UV Transform ===== +===== Selections =====
-Similar in functionality to the UV Distort tool developed in March 2019. However, this will allow you to move, rotate and resize a selection of points in UV space using a bounding box interface. Similar to the transform tool in Photoshop. +
-----+
  
-===== Audio Frequency Node (Kenneth ;) =====+Additional selections: Groups and Instancers
  
-Load audio files, use FFT to extract the amplitude at specific frequencies and expose them as scalar values.+Click on an instance and select the instancer.
  
-The result of the FFT computation will be cached in memory for best performance, allowing any frequency to be extracted from the same audio file at any time. The cache is shared between plugins.+Click on an item and select the group.
  
-There will also be channel modifier.+Groups are defined by nulls hosting special plugin or stored as item comments.
  
-Multiple audio files are supported. The allowed file formats will depend on the library we'll use for that, but at least include WAV. The choice of libraries to use will depend on their licensing. The LGPL is, unfortunately, out of the question as it would add additional files to distribute and install.+Groups can be created and removed using plugins.
  
-----+Based on [[tools:polygon-picker]]
  
 +===== Single Input, Multiple Outputs =====
 +
 +Take a single scalar input to drive any amount of outputs by distributing the value. With different spline based interpolations.
 +
 +
 +
 +===== Copy Deformer =====
 +
 +Copies positions of deformed vertices from one mesh (or a list of meshes) to the current one. Similar to morph mixer.
 +Based on the same vertex count, if possible also based on the vertex position.
 +May be modified by weight maps.
 +
 +This would allow for multiple skeletons driving the same mesh deformation.
 +
 +===== Visibility Toggle =====
 +
 +Toggles the visibility of special items such as targetting lines in a way similar to qckPck.
 +
 +===== "Charlotte" - Onion Skinning for Bones =====
 +
 +Display the animation of bones in the current item as an onion skin.
 +
 +
 +
 +
 +
 +===== Channel Panel =====
 +A single, non-modal panel that contains all envelopes related to the current selection.
 +
 +Beyond the basic channels common to all items, specific channels for meshes, lights or cameras will be displayed if available as well.
 +
 +The panel has a custom scrollbar to scroll vertically if required.
 +
 +Multiple channels can be selected and their value changed by dragging left/right in the viewport.
 +
 +The plugin is implemented as a Master plugin with a LWPanels interface and a gizmo for the dragging information.
 +
 +Filters can be defined and stored as a preset. The filters work by including/excluding partial strings.
 +
 +
 +
 +===== UV Massaging =====
 +
 +Takes the output of a projection node and massages the UVs:
 +
 +  - Rotation
 +  - Scale
 +  - Offset
 +
 +Automate tiling
 +
 +===== Sprite Sheet Image Mapper =====
 +
 +A sprite sheet is a single image that contains a number of rows and columns of smaller images that can be (but don't have to be) an animation.
 +
 +The plugin would be like any of the other image texturing nodes, but with the following additions:
 +
 +A columns and rows input the defines how many rows and columns of pictures are in the image (or X/Y size in pixels).
 +
 +Additional inputs are a time/offset and speed envelope as well as matching nodal inputs.
 +
 +The node will either use the sprites as a (looping) animation or will allow for picking individual pictures within the sprite sheet.
 +
 +This includes a tool to create a sprite sheet within LW as well.
 +
 +===== Object selector =====
 +
 +As a command (which can be applied to a hotkey), it takes the current selection of items and selects all items that use the same LWOs.
 +Basically, select one layer of a LWO, activate the command and get a selection of all the layers of said LWO.
 +
 +
 +===== Hatching shader =====
 +
 +A NPR shader to hatch surfaces, either procedurally or using image textures.
 +
 +Optionally, add a Blend % to the Multi-Vector Switcher when interpolating.
 +
 +Also, an additive version of the Multi-Vector Switcher (maybe using Blend modes as well).
 +
 +
 +----
  
 ===== Fog Pixel Filter ===== ===== Fog Pixel Filter =====
 An attempt to bring old school simple fog back to LightWave 3D. This will change the colour of render samples depending on the distance to the camera, using settings similar to the fog that was available in 2015 and earlier. It will also take the item flags for fog into account. An attempt to bring old school simple fog back to LightWave 3D. This will change the colour of render samples depending on the distance to the camera, using settings similar to the fog that was available in 2015 and earlier. It will also take the item flags for fog into account.
 One caveat: Due to the nature of pixel filters, there will be no fog behind transparencies.  One caveat: Due to the nature of pixel filters, there will be no fog behind transparencies. 
 +
 ---- ----
 ===== CCTV ===== ===== CCTV =====
Line 38: Line 118:
  
 ---- ----
 +
 +===== Mesh Falloff Node =====
 +
 +Similar to the one present in Blender, needs more research to check what it actually does.
 +
 +----
 +
  
 ===== Limited Region Manager ===== ===== Limited Region Manager =====
Line 45: Line 132:
 ---- ----
  
-===== Instance Filter Node ===== 
  
-Similar to the Instance Inspector, this provides a picker in the viewport to select multiple instances which can be used to filter the current instance ID when shading.+===== Colour Curves Node / Image Filter / Pixel Filter =====
  
-This way, specific paths can be taken in the node graph using the logic nodes and switchersdepending on whether the currently shaded instance has been selected or not.+A plugin similar to the curves adjustment available in image processing applications. 
 + 
 +Requires a custom control to be able to display and edit splinealso requires r&on the best 2D spline type to use.  
 + 
 +This would be a two months project - one for the custom control, one for the actual plugins using it.
  
 ---- ----
  
 +===== Deformation modifiers =====
  
 +Deformation plugins to extend and replace the native deformations.
  
-===== Multi Mixer =====+All of these would come with Gizmos for interactive control in the viewport. 
 + 
 +This would be one plugin per month.
  
-Similar to the Multi Switcher nodes, but allows for mixing like the morph mixer does.+  * <del>**Translate** - MoveRotate, Scale but as a deformation.</del> - implemented 
 +  * **Twist** 
 +  * **Bend**
  
 ---- ----
  
  
 +====== Proposals that have been implemented ======
  
-===== Colour Curves Node / Image Filter / Pixel Filter =====+===== Instance Filter Node =====
  
-A plugin similar to the curves adjustment available in image processing applications.+Implemented for September 2020
  
-Requires custom control to be able to display and edit spline, also requires r&d on the best 2D spline type to use+Similar to the Instance Inspector, this provides picker in the viewport to select multiple instances which can be used to filter the current instance ID when shading.
  
-This would be a two months project - one for the custom controlone for the actual plugins using it.+This way, specific paths can be taken in the node graph using the logic nodes and switchersdepending on whether the currently shaded instance has been selected or not.
  
 ---- ----
  
 +===== Audio Frequency Node (Kenneth ;) =====
  
-====== Proposals that have been implemented ======+Implemented in April/May 2020 
 + 
 +Load audio files, use FFT to extract the amplitude at specific frequencies and expose them as scalar values. 
 + 
 +The result of the FFT computation will be cached in memory for best performance, allowing any frequency to be extracted from the same audio file at any time. The cache is shared between plugins. 
 + 
 +There will also be a channel modifier. 
 + 
 +Multiple audio files are supported. The allowed file formats will depend on the library we'll use for that, but at least include WAV. The choice of libraries to use will depend on their licensing. The LGPL is, unfortunately, out of the question as it would add additional files to distribute and install. 
 + 
 + 
 +----
  
 ===== Multi Variables Node ===== ===== Multi Variables Node =====
Line 119: Line 228:
 Will also display the volume that's in focus and provide handles for the near, far and focal point. Will also display the volume that's in focus and provide handles for the near, far and focal point.
  
 +===== UV Transform =====
 +Similar in functionality to the UV Distort tool developed in March 2019. However, this will allow you to move, rotate and resize a selection of points in UV space using a bounding box interface. Similar to the transform tool in Photoshop.
 +
 +----
 +
 +===== Multi Mixer =====
 +
 +Similar to the Multi Switcher nodes, but allows for mixing like the morph mixer does. Developed in August 2020.
 +
 +----
 +
 +===== Transformation Deformer =====
 +
 +A deformer that can be placed on the deformation stack (even multiple times) and performs a simple transformation (position, rotation, scale), possibly including weights.
 +
 +----
 +===== Wheel Rotation node =====
  
 +A node to compute the rotation of a wheel according to a distance moved. Can also output the raw distance and may rely on a cache.
tools/proposals.1586168302.txt.gz · Last modified: 2020/04/06 12:18 by lightwolf