This is an old revision of the document!
This is a list of plugin ideas that have been vetted and will at some point in time be available for voting by patrons.
Similar in functionality to the UV Distort tool developed in March 2019. However, this will allow you to move, rotate and resize a selection of points in UV space using a bounding box interface. Similar to the transform tool in Photoshop.
An attempt to bring old school simple fog back to LightWave 3D. This will change the colour of render samples depending on the distance to the camera, using settings similar to the fog that was available in 2015 and earlier. It will also take the item flags for fog into account. One caveat: Due to the nature of pixel filters, there will be no fog behind transparencies.
Moved to Spline Toolkit (S-Tk)
A set of tools to deal with items that stem from a multi-layered image file. Could even be based on a new Primitive Type as well.
The problem currently… Nodal: the amount of nodes needed to setup and control an oscillating motion… time, multiplication, into a Sin node, that also needs multiplying or adding, with more gradients and distance for falloffs - so many controllers!
Oscillator Motion modifier: it’s incredibly useful but it’s also a modal window. This means you have to open it up, tweak, close, see if it’s what you want, stop, open, tweak, close, preview……
Would love to see a db&w, self contained oscillator node and/or modifier, where I can simply press play and get creative, without the convoluted nodal setup or constant ui clicking! Built in falloff, following of ref nulls, different patterns/shapes possibly(?)…
Almost like a, say, waveform generator in a synthesizer then. So basically, a choice of base waveforms, frequency and amplitude adjustments as well as a fade in and fade out?
Similar to the Multi Switcher nodes, but allows for mixing like the morph mixer does.
Implemented in November 2019.
An interactive tool to set the DoF parameters for a camera, including animated values.
Will also display the volume that's in focus and provide handles for the near, far and focal point.