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tools:polygon-picker

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tools:polygon-picker [2020/07/20 13:26]
lightwolf [First Polygon Only]
tools:polygon-picker [2020/07/20 18:02] (current)
lightwolf [Polygon Picker]
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 As with all tools, it has to be **dropped** once you're done with it (the easiest way is to press the space bar). As with all tools, it has to be **dropped** once you're done with it (the easiest way is to press the space bar).
 +
 +<WRAP center round important 80%>
 +**Limitations:** The Polygon Picker can only work on "real" meshes. This excludes any procedural shapes as well as lights, bones, nulls or instances.
 +The Polygon Picker will use the frozen (subdivided) mesh to pick polygons.
 +</WRAP>
 +<WRAP center round alert 80%>
 +**Known issues:** The polygon will currently not be picked properly on items that have their pivot transformed in Layout. This should be fixed for the final release.
 +</WRAP>
  
 ===== Settings ===== ===== Settings =====
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 If this is enabled, only the first polygon that's intersected is displayed in the menu. If this is enabled, only the first polygon that's intersected is displayed in the menu.
 +
 +Combined with the **Open Surface Editor** or **Open Node Graph** option for the left mouse buttons, this allows for performing either of these actions directly, without a pop-up menu opening.
 ==== Deep Mesh Inspection ==== ==== Deep Mesh Inspection ====
  
 This open is only available if **First Polygon Only** is disabled. This open is only available if **First Polygon Only** is disabled.
 +
 +Polygon Picker traces a ray into the scene using the current mouse location. By default, only the first hit polygon per item/mesh is collected.
 +Enabling this option will probe for further polygons within that item/mesh, behind the initial first polygon. 
 ==== Preselection Highlight ==== ==== Preselection Highlight ====
  
 +If this option is enabled, the Polygon Picker will perform as follows:
 +   - The mouse button is pressed in a view.
 +   - As the mouse is dragged over the view, the current front most polygon is highlighted in all views. A crosshair is drawn on the active view.
 +   - Once the mouse button is released, a menu is displayed to perform an action (or the action is performed directly, depending on the settings).
  
 +If it is disabled, the Polygon Picker will perform in a simpler manner:
 +   - When a mouse button is pressed over a view, the scene is probed at that position and a menu is displayed to perform an action (or the action is performed directly, depending on the settings).
  
 +----
 +[[https://www.patreon.com/dbw|{{  ::become_a_patron_button.png?nolink|}}]]
 +This is the plugin of the month for July 2020, made possible by the finest patrons on [[https://www.patreon.com/dbw|Patreon]].
tools/polygon-picker.1595244387.txt.gz · Last modified: 2020/07/20 13:26 by lightwolf