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tools:pbr_texture_set [2021/05/29 16:57] – [Textures] lightwolf | tools:pbr_texture_set [2024/03/06 22:22] (current) – [Ressources] lightwolf | ||
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This slot is for a normal map in tangent space. | This slot is for a normal map in tangent space. | ||
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+ | === Strength === | ||
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+ | This controls the strength of the applied normal map. | ||
=== Invert X/Y/Z === | === Invert X/Y/Z === | ||
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==== Inputs ==== | ==== Inputs ==== | ||
=== Projection === | === Projection === | ||
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+ | The projection to use. The PBR Texture Set only performs the texture mapping and doesn' | ||
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+ | If nothing is connected here, the default UV will be used. | ||
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=== MipMap Strength === | === MipMap Strength === | ||
<WRAP center round tip 60%> | <WRAP center round tip 60%> | ||
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===== Ressources ===== | ===== Ressources ===== | ||
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+ | Mikael Burman created a video that shows how to use PBR textures traditionally and how the PBR Texture Set speeds up using them. | ||
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+ | {{youtube> | ||
Here is a small collection of links to free PBR Image set ressources: | Here is a small collection of links to free PBR Image set ressources: |