db&w documentation wiki

finest software | finest docs

Site Tools


tools:pbr_texture_set

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tools:pbr_texture_set [2021/05/29 16:57] – [Textures] lightwolftools:pbr_texture_set [2024/03/06 22:22] (current) – [Ressources] lightwolf
Line 109: Line 109:
  
 This slot is for a normal map in tangent space. This slot is for a normal map in tangent space.
 +
 +=== Strength ===
 +
 +This controls the strength of the applied normal map.
  
 === Invert X/Y/Z === === Invert X/Y/Z ===
Line 165: Line 169:
 ==== Inputs ==== ==== Inputs ====
 === Projection === === Projection ===
 +
 +The projection to use. The PBR Texture Set only performs the texture mapping and doesn't create the projection, the only exception being a Triplanar projection ((Since that's a mixture of multiple projections and mappings)).
 +
 +If nothing is connected here, the default UV will be used.
 +
 === MipMap Strength === === MipMap Strength ===
 <WRAP center round tip 60%> <WRAP center round tip 60%>
Line 238: Line 247:
  
 ===== Ressources ===== ===== Ressources =====
 +
 +Mikael Burman created a video that shows how to use PBR textures traditionally and how the PBR Texture Set speeds up using them.
 +
 +{{youtube>4JUpqmFgAlM?}}
  
 Here is a small collection of links to free PBR Image set ressources: Here is a small collection of links to free PBR Image set ressources:
tools/pbr_texture_set.1622300235.txt.gz · Last modified: 2021/05/29 16:57 by lightwolf