db&w documentation wiki

finest software | finest docs

Site Tools


tools:oscillator

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tools:oscillator [2020/02/26 16:15] – [Waveform] lightwolftools:oscillator [2021/01/02 14:22] (current) – [Gallery] lightwolf
Line 1: Line 1:
-====== Oscillator Node (under construction) ====== +====== Oscillator Node ====== 
-{{ :tools:pasted:20200218-164551.png}}+{{ :tools:pasted:20200227-122251.png}}
  
 The Oscillator nodes provides multiple waveforms as a scalar, including options to fade them in our out. The Oscillator nodes provides multiple waveforms as a scalar, including options to fade them in our out.
  
 It can be used to deform meshes using a position or distance as an input, but also to influence an animation by using time as an input. It can be used to deform meshes using a position or distance as an input, but also to influence an animation by using time as an input.
 +
 +It is also available as a Channel Modifier.
  
 ===== Controls ===== ===== Controls =====
Line 19: Line 21:
 ==== Waveform ==== ==== Waveform ====
  
-{{:tools:pasted:20200218-164638.png}}+{{:tools:pasted:20200227-122608.png}}
  
 Multiple waveforms are available: Multiple waveforms are available:
Line 43: Line 45:
  
 It controls the spread of the impulse, values above 1.0 are recommended. It controls the spread of the impulse, values above 1.0 are recommended.
 +
 ==== Input ==== ==== Input ====
  
Line 61: Line 64:
  
 The output shift is added to the output scalar after it has been scaled. The output shift is added to the output scalar after it has been scaled.
 +
 +
  
 ==== Fade In / Fade Out ==== ==== Fade In / Fade Out ====
Line 99: Line 104:
 The default is 0.5 which corresponds to a linear shape. The default is 0.5 which corresponds to a linear shape.
  
 +====== Oscillator Channel Modifier ======
  
 +{{ :tools:pasted:20200227-122323.png}}
  
 +The Oscillator is also available as a channel modifier. It is almost identical with the following caveats/exceptions:
  
 +  * The input value is always the current time
 +  * There is no custom waveform
 +  * The result can replace or be added or multiplied with the value in the underlying envelope.
  
 +----
  
 +====== Gallery ======
  
 +{{:tools:driver2.mp4}}
  
- +All motions courtesy of multiple Oscillator nodes - by https://twitter.com/markWarnerTV
- +
- +
- +
- +
- +
  
 ---- ----
tools/oscillator.1582730131.txt.gz · Last modified: 2020/02/26 16:15 by lightwolf