db&w documentation wiki

finest software | finest docs

User Tools

Site Tools


tools:multiimage_sampler

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
tools:multiimage_sampler [2018/12/16 14:54]
lightwolf [Node Connections]
tools:multiimage_sampler [2019/12/02 09:53] (current)
lightwolf [Inputs]
Line 1: Line 1:
-{{ :tools:multi-image_sampler.png?nolink|}} + 
-====== Multi-Image Sampler (Preliminary) ======+====== Multi-Image Sampler ======
  
 This node allows the user to use select one of a list of images dynamically for texturing. One example would be to use an instance ID to randomly texture instances given a list of images. This node allows the user to use select one of a list of images dynamically for texturing. One example would be to use an instance ID to randomly texture instances given a list of images.
  
 ===== Controls ===== ===== Controls =====
 +{{ :tools:multi-image_sampler.png?nolink|}}
 ==== Background Colour / Blend Mode / Opacity ==== ==== Background Colour / Blend Mode / Opacity ====
  
Line 74: Line 74:
 This clears the list of images. This clears the list of images.
 ==== Pixel Blending / Use MipMaps / MipMap Strength ==== ==== Pixel Blending / Use MipMaps / MipMap Strength ====
 +
 +These controls correspond to the identical controls in the native image sampler or image texturing nodes.
 ==== U Tiling / V Tiling ==== ==== U Tiling / V Tiling ====
 +These controls correspond to the identical controls in the native image sampler or image texturing nodes.
 ==== Bump Strength ==== ==== Bump Strength ====
 +This controls how pronounces the bump mapping will be.
  
 ===== Node Connections ===== ===== Node Connections =====
Line 81: Line 85:
 ==== Inputs ==== ==== Inputs ====
 === Background === === Background ===
 +
 +The Background colour, used if the opacity is not 100% or the blending mode is not "normal".
 +
 === Opacity === === Opacity ===
 +
 +The Opacity of the texture on the background.
 +
 === Projection *=== === Projection *===
 +
 +The Projection to be used for all images. If it's not connected, the default UV Map will be used if has been defined.
 +
 === Index === === Index ===
 +
 +The index of the image to use currently, either between 0 and 1 or 0 and the number of images in the list, depending on the [[#relativeabsolute|Relative / Absolute]] setting.
 +
 === MipMap Strength === === MipMap Strength ===
 +
 +The strength of the mip-mapping, if it's enabled.
 +
 === Bump Strength === === Bump Strength ===
 +
 +The strength of the bump mapping.
  
 ==== Outputs ==== ==== Outputs ====
 === Colour === === Colour ===
 +
 +The projected texture composited onto the background colour using the blend mode.
 +
 === RGB === === RGB ===
 +
 +Only the texture colour without any compositing.
 +
 === Luma === === Luma ===
 +
 +The luminance of the texture.
 +
 === Alpha === === Alpha ===
 +
 +The Alpha of the texture.
 +
 === Bump === === Bump ===
 +
 +The bump map for the texture.
 +
 ---- ----
 [[https://www.patreon.com/dbw|{{  ::become_a_patron_button.png?nolink|}}]] [[https://www.patreon.com/dbw|{{  ::become_a_patron_button.png?nolink|}}]]
tools/multiimage_sampler.1544968454.txt.gz · Last modified: 2018/12/16 14:54 by lightwolf