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tools:materialtweaker [2018/01/01 14:14] lightwolftools:materialtweaker [2020/06/24 15:08] (current) – [Controls] lightwolf
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 ===== Controls===== ===== Controls=====
-{{ :dbw:tools:materialtweakergui.png?200|}}+{{ :dbw:tools:materialtweakergui.png?300|}}
  
   * **Diffuse/Specular/Reflection/Translucency/Soft Refraction/Refraction** This defines a foreground colour/value to be mixed into the respective channel using the Tint and Boost.   * **Diffuse/Specular/Reflection/Translucency/Soft Refraction/Refraction** This defines a foreground colour/value to be mixed into the respective channel using the Tint and Boost.
   * **Tint** This defines how much the respective material channel is tinted by the colour.   * **Tint** This defines how much the respective material channel is tinted by the colour.
   * **Boost** This is multiplied with the channel colour/value to boost it. Values lower than 100% will lower the contribution of the channel.   * **Boost** This is multiplied with the channel colour/value to boost it. Values lower than 100% will lower the contribution of the channel.
-  * **Material Transparency** Activate this is the material contains transparencies and you would like those be evaluated for radiosity.+  * **Material Transparency** Activate this if the material contains transparencies and you would like those be evaluated for radiosity.
   * **Camera Rays Only** Only applies the node if the current spot is directly visible by the camera.   * **Camera Rays Only** Only applies the node if the current spot is directly visible by the camera.
 ===== Inputs===== ===== Inputs=====
tools/materialtweaker.1514812480.txt.gz · Last modified: 2018/01/01 14:14 by lightwolf