This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
tools:materialtweaker [2013/10/17 15:12] – [Controls] lightwolf | tools:materialtweaker [2020/06/24 15:08] (current) – [Controls] lightwolf | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Material Tweaker ====== | ====== Material Tweaker ====== | ||
- | The material tweaker is a combination of the [[tools: | ||
- | It splits up the material into the component channels and allows you to boost them (changing their contribution to the material) as well as changing their colours using blend modes. | + | This node has changed drastically due to the new shading model using by LightWave 3D 2018. |
+ | |||
+ | It modifies | ||
===== Controls===== | ===== Controls===== | ||
- | {{ : | + | {{ : |
- | * Material Transparency | + | |
- | ==== Inputs==== | + | |
- | {{ :dbw:tools:materialblendernode.png? | + | * **Tint** This defines how much the respective material channel is tinted by the colour. |
+ | * **Boost** This is multiplied with the channel colour/ | ||
+ | * **Material Transparency** Activate this if the material contains transparencies and you would like those be evaluated for radiosity. | ||
+ | * **Camera Rays Only** Only applies the node if the current spot is directly visible by the camera. | ||
+ | ===== Inputs===== | ||
+ | {{: | ||
+ | * **Material** This is the material to be tweaked | ||
+ | |||
+ | All remaining inputs correspond to the controls in the user interface. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Supporting Material===== | ||
+ | [[http:// | ||
+ | [[http:// | ||