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tools:channelreference

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tools:channelreference [2021/06/26 16:10] lightwolftools:channelreference [2021/06/26 16:12] (current) lightwolf
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 ==== Select... ==== ==== Select... ====
 This opens a new panel with a control((This user interface element is provided by LightWave 3D and unfortunately doesn't play nice with a resizable panel, which is why the panel can't be resized.)) to select a channel.  This opens a new panel with a control((This user interface element is provided by LightWave 3D and unfortunately doesn't play nice with a resizable panel, which is why the panel can't be resized.)) to select a channel. 
 +
 +If the channel is part of a vector (this is determined by the last part of the channel name, i.e. .X/.Y/.Z, HPB or RGB), the output vector of the node will make the triplet of values available.
  
 ==== Evaluation Mode ==== ==== Evaluation Mode ====
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 This allows you to use any enveloped value as a gradient, by connecting the Time input to something that would normally drive a gradient. This allows you to use any enveloped value as a gradient, by connecting the Time input to something that would normally drive a gradient.
  
 +===== Outputs =====
  
 +There is a scalar and a vector output. Both will change their name depending on the selected channel. They will keep the existing connections though.
  
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tools/channelreference.txt · Last modified: 2021/06/26 16:12 by lightwolf