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qckpck2018:qckhud [2019/05/30 12:44] – lightwolf | qckpck2018:qckhud [2019/06/03 13:03] (current) – lightwolf | ||
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===== qckHuD Master Plugin ===== | ===== qckHuD Master Plugin ===== | ||
- | |||
Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely. | Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely. | ||
+ | {{ : | ||
+ | |||
+ | < | ||
==== Presets ==== | ==== Presets ==== | ||
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=== Overlay === | === Overlay === | ||
- | This is the text displayed as an overlay. You may include any of the available | + | This is the text displayed as an overlay. You may include any of the available |
=== Hide if not used === | === Hide if not used === | ||
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=== Append Variable... === | === Append Variable... === | ||
- | This appends | + | This appends |
+ | |||
+ | === Append Item... === | ||
+ | |||
+ | This appends the selected item name as a variable limiter. See [[# | ||
==== Overlay Properties (right hand side) ==== | ==== Overlay Properties (right hand side) ==== | ||
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Variables need to be enclosed in % within the overlay, i.e. | Variables need to be enclosed in % within the overlay, i.e. | ||
Scene: %scene.name% - %scene.num_polygons% polygons | Scene: %scene.name% - %scene.num_polygons% polygons | ||
+ | | ||
+ | Variables related to specific items can be limited to a specific item as opposed to the current selection. | ||
+ | This is done by adding the item name in front of the variable, designated by a $, i.e. | ||
+ | $my_Camera%camera.zoom% | ||
+ | | ||
+ | If you actually want the characters % or $ to show up in an overlay, just type them twice. %% shows a single %, $$ a single $. | ||
<tabbox Scene> | <tabbox Scene> | ||
- | | **Scene** || | ||
|scene.fps| Frames per second of the current scene| | |scene.fps| Frames per second of the current scene| | ||
|scene.time| Time of the current frame in the scene in seconds| | |scene.time| Time of the current frame in the scene in seconds| | ||
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|scene.render_camera|| | |scene.render_camera|| | ||
<tabbox Item> | <tabbox Item> | ||
- | |**Item**|| | ||
|item.name|| | |item.name|| | ||
|item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components| | |item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components| | ||
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|item.breadcrumbs|The complete hierarchy of items to the selected item| | |item.breadcrumbs|The complete hierarchy of items to the selected item| | ||
<tabbox Object> | <tabbox Object> | ||
- | |**Object**|| | + | |
|object.filename|| | |object.filename|| | ||
|object.num_points|| | |object.num_points|| | ||
|object.num_polygons|| | |object.num_polygons|| | ||
<tabbox Light> | <tabbox Light> | ||
- | |**Light**|| | ||
|light.intensity|| | |light.intensity|| | ||
|light.type|| | |light.type|| | ||
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|light.flags|| | |light.flags|| | ||
<tabbox Camera> | <tabbox Camera> | ||
- | |**Camera**|| | ||
|camera.zoom|| | |camera.zoom|| | ||
|camera.focal_length|| | |camera.focal_length|| | ||
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<tabbox Bone> | <tabbox Bone> | ||
- | |**Bone**|| | ||
|bone.strength|| | |bone.strength|| | ||
|bone.twist|| | |bone.twist|| | ||
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</ | </ | ||
+ | |||
+ | If you think that any variables are missing to display the information you need, please get in touch with us and we’ll see if we can add them. |