db&w documentation wiki

finest software | finest docs

Site Tools


qckpck2018:qckhud

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
qckpck2018:qckhud [2019/05/30 12:44] lightwolfqckpck2018:qckhud [2019/06/03 13:03] (current) lightwolf
Line 13: Line 13:
  
 ===== qckHuD Master Plugin ===== ===== qckHuD Master Plugin =====
- 
 Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely. Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely.
 +{{ :qckpck2018:qckhud_gui.png |}}
 +
 +<-generic_qckpckcustom|^|^|->
  
 ==== Presets ==== ==== Presets ====
Line 55: Line 57:
 === Overlay === === Overlay ===
  
-This is the text displayed as an overlay. You may include any of the available variables to dynamically extract data from the current scene.+This is the text displayed as an overlay. You may include any of the available [[#Variables]] to dynamically extract data from the current scene.
  
 === Hide if not used === === Hide if not used ===
Line 63: Line 65:
 === Append Variable... === === Append Variable... ===
  
-This appends and of the selected [[#Variables]] to the current overlay.+This appends any of the selected [[#Variables]] to the current overlay
 + 
 +=== Append Item... === 
 + 
 +This appends the selected item name as a variable limiter. See [[#Variables]] for more information.
  
 ==== Overlay Properties (right hand side) ==== ==== Overlay Properties (right hand side) ====
Line 129: Line 135:
 Variables need to be enclosed in % within the overlay, i.e. Variables need to be enclosed in % within the overlay, i.e.
   Scene: %scene.name% - %scene.num_polygons% polygons   Scene: %scene.name% - %scene.num_polygons% polygons
 +  
 +Variables related to specific items can be limited to a specific item as opposed to the current selection.
 +This is done by adding the item name in front of the variable, designated by a $, i.e.
 +  $my_Camera%camera.zoom%
 +  
 +If you actually want the characters % or $ to show up in an overlay, just type them twice. %% shows a single %, $$ a single $.
  
 <tabbox Scene> <tabbox Scene>
  
-| **Scene** || 
 |scene.fps| Frames per second of the current scene| |scene.fps| Frames per second of the current scene|
 |scene.time| Time of the current frame in the scene in seconds| |scene.time| Time of the current frame in the scene in seconds|
Line 147: Line 158:
 |scene.render_camera|| |scene.render_camera||
 <tabbox Item> <tabbox Item>
-|**Item**|| 
 |item.name|| |item.name||
 |item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components| |item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components|
Line 162: Line 172:
 |item.breadcrumbs|The complete hierarchy of items to the selected item| |item.breadcrumbs|The complete hierarchy of items to the selected item|
 <tabbox Object> <tabbox Object>
-|**Object**||+
 |object.filename|| |object.filename||
 |object.num_points|| |object.num_points||
 |object.num_polygons|| |object.num_polygons||
 <tabbox Light> <tabbox Light>
-|**Light**|| 
 |light.intensity|| |light.intensity||
 |light.type|| |light.type||
Line 173: Line 182:
 |light.flags|| |light.flags||
 <tabbox Camera> <tabbox Camera>
-|**Camera**|| 
 |camera.zoom|| |camera.zoom||
 |camera.focal_length|| |camera.focal_length||
Line 181: Line 189:
  
 <tabbox Bone> <tabbox Bone>
-|**Bone**|| 
 |bone.strength|| |bone.strength||
 |bone.twist|| |bone.twist||
Line 192: Line 199:
  
 </tabbox> </tabbox>
 +
 +If you think that any variables are missing to display the information you need, please get in touch with us and we’ll see if we can add them.
qckpck2018/qckhud.1559213067.txt.gz · Last modified: 2019/05/30 12:44 by lightwolf