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qckpck2018:qckhud [2019/01/16 00:46] – [Variables] lightwolfqckpck2018:qckhud [2019/06/03 13:03] (current) lightwolf
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 ===== qckHuD Master Plugin ===== ===== qckHuD Master Plugin =====
- 
 Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely. Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely.
 +{{ :qckpck2018:qckhud_gui.png |}}
 +
 +<-generic_qckpckcustom|^|^|->
  
 ==== Presets ==== ==== Presets ====
 +
 +This uses the same presets system as our other plugins: [[exrtrader2018:presets|]]
 ==== About ==== ==== About ====
 ==== List of Overlays ==== ==== List of Overlays ====
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 === Overlay === === Overlay ===
  
-This is the text displayed as an overlay. You may include any of the available variables to dynamically extract data from the current scene.+This is the text displayed as an overlay. You may include any of the available [[#Variables]] to dynamically extract data from the current scene.
  
 === Hide if not used === === Hide if not used ===
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 === Append Variable... === === Append Variable... ===
  
-This appends and of the selected variables to the current overlay.+This appends any of the selected [[#Variables]] to the current overlay
 + 
 +=== Append Item... === 
 + 
 +This appends the selected item name as a variable limiter. See [[#Variables]] for more information.
  
 ==== Overlay Properties (right hand side) ==== ==== Overlay Properties (right hand side) ====
 +
 +These controls allow you to edit the individual attributes of every overlay.
 +
 === Enabled === === Enabled ===
 +
 +This enables or disables the current overlay completely, including children.
 +
 === Loop Multiselection === === Loop Multiselection ===
 +
 +If multiple items are selected, this overlay - as well as all children - will be displayed for every selected item.
 +
 === Use Parent Style === === Use Parent Style ===
 +
 +This option is only available if the overlay is a child. It will inherit all of the following options from the parent overlay item.
 +
 === Viewport Visibility === === Viewport Visibility ===
 +
 +This defines when this overlay is visible in a viewport.
 +
 +  * **Always Visible** The overlay is always visible
 +  * **Active Viewport only** The overlay is only visible in the viewport you're interacting with. This is triggered by the first mouse interaction in a viewport.
 +  * **Inactive Viewport Only** The overly is only visible in a viewport you're //not// interacting with. Essentially the opposite of the previous option.
 +  * **Never Visible** This effectively disables the overlay
 +
 === Viewport Type === === Viewport Type ===
 +
 +This defines which kind of viewport the overlay will be visible at.
 +
 === Overlay Position === === Overlay Position ===
 +
 +Overlays can be positioned along the sides of viewports or the centre.
 +
 === Colour === === Colour ===
 +
 +This defines the colour of the overlay text.
 +
 === Opacity === === Opacity ===
 +
 +This defines the opacity of the text.
 ==== Background ==== ==== Background ====
 +
 +The following controls allow you to enable a background for each of the 9 possible overlay positions. You can also change the colour as well as the opacity.
 +
 === Position === === Position ===
 +
 +This selects the background position to edit.
 +
 === Enable === === Enable ===
 +
 +En- / disables the background for the current position.
 +
 === Colour === === Colour ===
 +
 +Defines the colour for the background.
 +
 === Opacity === === Opacity ===
 +
 +Defines the opacity for the background.
  
 ===== Variables ===== ===== Variables =====
  
-| **Scene** ||+Variables need to be enclosed in % within the overlay, i.e. 
 +  Scene: %scene.name% - %scene.num_polygons% polygons 
 +   
 +Variables related to specific items can be limited to a specific item as opposed to the current selection. 
 +This is done by adding the item name in front of the variable, designated by a $, i.e. 
 +  $my_Camera%camera.zoom% 
 +   
 +If you actually want the characters % or $ to show up in an overlay, just type them twice. %% shows a single %, $$ a single $. 
 + 
 +<tabbox Scene> 
 |scene.fps| Frames per second of the current scene| |scene.fps| Frames per second of the current scene|
 |scene.time| Time of the current frame in the scene in seconds| |scene.time| Time of the current frame in the scene in seconds|
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 |scene.num_polygons|| |scene.num_polygons||
 |scene.render_camera|| |scene.render_camera||
-|**Item**||+<tabbox Item>
 |item.name|| |item.name||
 |item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components| |item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components|
 |item.rotation|Rotation of the item in local degrees. Append .h/.p/.b to display individual components| |item.rotation|Rotation of the item in local degrees. Append .h/.p/.b to display individual components|
-|item.scaling|| +|item.scaling|Scale of the item in local coordinates. Append .x/.y/.z to display individual components
-|item.world_position||+|item.world_position|World position of the item in local coordinates. Append .x/.y/.z to display individual components|
 |item.position_controller|| |item.position_controller||
 |item.rotation_controller|| |item.rotation_controller||
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 |item.goal|| |item.goal||
 |item.breadcrumbs|The complete hierarchy of items to the selected item| |item.breadcrumbs|The complete hierarchy of items to the selected item|
-|**Object**||+<tabbox Object
 |object.filename|| |object.filename||
 |object.num_points|| |object.num_points||
 |object.num_polygons|| |object.num_polygons||
-|**Light**||+<tabbox Light>
 |light.intensity|| |light.intensity||
 |light.type|| |light.type||
 |light.quality|| |light.quality||
 |light.flags|| |light.flags||
-|**Camera**||+<tabbox Camera>
 |camera.zoom|| |camera.zoom||
 |camera.focal_length|| |camera.focal_length||
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 |camera.f-stop|| |camera.f-stop||
 |camera.resolution|| |camera.resolution||
-|**Bone**||+ 
 +<tabbox Bone>
 |bone.strength|| |bone.strength||
 |bone.twist|| |bone.twist||
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 |bone.limits|Minimum and Maximum rotation limits. Append .h/.p/.b to display individual components| |bone.limits|Minimum and Maximum rotation limits. Append .h/.p/.b to display individual components|
  
 +</tabbox>
 +
 +If you think that any variables are missing to display the information you need, please get in touch with us and we’ll see if we can add them.
qckpck2018/qckhud.1547595970.txt.gz · Last modified: 2019/01/16 00:46 by lightwolf