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nodemeister2018:introduction

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nodemeister2018:introduction [2018/04/28 00:11] – [Introduction] lightwolfnodemeister2018:introduction [2019/03/06 14:41] (current) – [Caveats when using Global Node Graphs] lightwolf
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 Since the nodeMeister graphs can also create a user interface on the nodeMeister node, you can create a library of node graphs to reuse across scenes or even projects. Since the nodeMeister graphs can also create a user interface on the nodeMeister node, you can create a library of node graphs to reuse across scenes or even projects.
  
 +{{ youtube>XgCEmgV5OUA?large&rel=0 }}
 +===== Global vs. Local Node Graphs =====
 +nodeMeister allows you to use two different types of node graphs, global and local ones.
  
 +Global Node Graphs may be shared by different nodeMeister nodes and are saved in the scene file.
 +
 +Local Node Graphs are only used by the nodeMeister node they belong to and are saved with the node only.
 +
 +==== Caveats when using Global Node Graphs ====
 +
 +Due to their shared nature, there are a few things to keep in mind when using Global Node Graphs in nodeMeister.
 +
 +  * If you load a [[nodemeister2018:node_plugin|]] using a Global Node Graph into a scene that contains that Global Node Graph already, only the node settings will be loaded. The existing, Global Node Graph will not change.
 +  * If you load a [[nodemeister2018:node_plugin|]] using a Global Node Graph into a scene that **does not** contain that Global Node Graph already, the node will create the Global Node Graph from a backup stored in the node.
 +  * If you wish to replace the Global Node Graph, you need to save/load it in the [[nodemeister2018:master_plugin|]].
  
 ===== Glossary of terms ===== ===== Glossary of terms =====
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-<-acknowledgements|^|^features|->+<-acknowledgements|^|^history|->
nodemeister2018/introduction.1524867081.txt.gz · Last modified: 2018/04/28 00:11 by lightwolf