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nodemeister2018:introduction [2018/04/20 16:32] – [Glossary of terms] lightwolfnodemeister2018:introduction [2019/03/06 14:41] (current) – [Caveats when using Global Node Graphs] lightwolf
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 "one node graph to rule them all" "one node graph to rule them all"
  
-nodeMeister allows you to create global node graphs in Layout that can be referenced in other node graphs using via a node.+{{ :nodemeister2018:nodalflow_800px.png?nolink |}} 
 + 
 +nodeMeister allows you to create global node graphs in Layout that can be referenced in other node graphs using a node. Effectively this acts a lot like a native compound node, except that the contained graph is shared. 
 + 
 +Often parts of a node graph need to be reused in another graph. This could be a set of procedurals driving a displacement as well as instances or a complex nodal motion applied to multiple items. 
 + 
 +Without nodeMeister, those parts of the node graph need to be copied and pasted to the other graph manually. Any change to these parts will require a copy and paste again. 
 + 
 +With nodeMeister, you can create a a single node graph that can be used multiple times, via a single node, in other node graphs. Changes to the nodeMeister graph will propagate via the node. 
 + 
 +Since the nodeMeister graphs can also create a user interface on the nodeMeister node, you can create a library of node graphs to reuse across scenes or even projects. 
 + 
 +{{ youtube>XgCEmgV5OUA?large&rel=0 }} 
 +===== Global vs. Local Node Graphs ===== 
 +nodeMeister allows you to use two different types of node graphs, global and local ones. 
 + 
 +Global Node Graphs may be shared by different nodeMeister nodes and are saved in the scene file. 
 + 
 +Local Node Graphs are only used by the nodeMeister node they belong to and are saved with the node only. 
 + 
 +==== Caveats when using Global Node Graphs ==== 
 + 
 +Due to their shared nature, there are a few things to keep in mind when using Global Node Graphs in nodeMeister. 
 + 
 +  * If you load a [[nodemeister2018:node_plugin|]] using a Global Node Graph into a scene that contains that Global Node Graph already, only the node settings will be loaded. The existing, Global Node Graph will not change. 
 +  * If you load a [[nodemeister2018:node_plugin|]] using a Global Node Graph into a scene that **does not** contain that Global Node Graph already, the node will create the Global Node Graph from a backup stored in the node. 
 +  * If you wish to replace the Global Node Graph, you need to save/load it in the [[nodemeister2018:master_plugin|]].
  
 ===== Glossary of terms ===== ===== Glossary of terms =====
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-<-acknowledgements|^|^features|->+<-acknowledgements|^|^history|->
nodemeister2018/introduction.1524234757.txt.gz · Last modified: 2018/04/20 16:32 by lightwolf