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private:infinimap2017:procedural [2017/05/10 12:06] – [Editing (Colour Correction)] lightwolf | infinimap2018:procedural [2017/12/27 10:41] (current) – ↷ Links adapted because of a move operation lightwolf | ||
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====== infiniMap Procedural Texture ====== | ====== infiniMap Procedural Texture ====== | ||
+ | {{ infinimap2018: | ||
The procedural texture layer uses the same controls and, additionally, | The procedural texture layer uses the same controls and, additionally, | ||
- | However, | + | Except for some special cases we recommend using the Node instead |
+ | |||
+ | Unfortunately | ||
+ | |||
+ | There are also limitations to the accuracy of the Texture Quality setting. As long as the Scale of the texture | ||
+ | |||
+ | A change of the size of the object in Layout will need a readjustment of the Texture Quality setting. The Quality | ||
+ | |||
+ | As a rule of thumb, do not scale an object in Layout that has the infiniMap texture layer applied to its surface. | ||
+ | |||
+ | ===== Return Value ===== | ||
+ | |||
+ | This option | ||
+ | |||
+ | It basically sends the image data differently to LightWave so the result can be used as the source value in a gradient. You should not have to activate it unless the infiniMap layer does not behave as expected in conjunction with other layers. | ||
+ | |||
+ | If you activate “Return Value” you will be able to enter a colour or percentage (depending on the texture layer type), just as you can with any other procedural texture. | ||
+ | |||
+ | Please note that toggling “Return Value” does not immediately update the user interface. You will need to select another layer and then select infiniMap again for the user interface change to show. | ||
===== Editing (Colour Correction) ===== | ===== Editing (Colour Correction) ===== | ||
- | {{ : | + | {{ infinimap2018: |
The Editing options allow for simple, on the fly colour correction that is applied to the infiniMap image while rendering. | The Editing options allow for simple, on the fly colour correction that is applied to the infiniMap image while rendering. | ||
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The Hue setting changes the Hue of the image, basically cycling the colours through the colour spectrum. It is measured in degrees. 0° is the default. A setting of 360° degree is a full circle and the same as 0°. | The Hue setting changes the Hue of the image, basically cycling the colours through the colour spectrum. It is measured in degrees. 0° is the default. A setting of 360° degree is a full circle and the same as 0°. | ||
- | Saturation | + | ==== Saturation |
This changes the saturation of the image. 100% is the default value, at 0% the image will be greyscale only. | This changes the saturation of the image. 100% is the default value, at 0% the image will be greyscale only. | ||
==== Gamma ==== | ==== Gamma ==== |