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private:infinimap2017:infinimap_node [2017/05/08 16:03] – [Bump] lightwolf | infinimap2018:infinimap_node [2017/12/27 10:41] (current) – ↷ Links adapted because of a move operation lightwolf | ||
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+ | {{ infinimap2018: | ||
====== infiniMap Node ====== | ====== infiniMap Node ====== | ||
+ | |||
+ | The infiniMap Nodes are found in the db& | ||
The infiniMap Node provides the same image mapping functionality as the shader, including support for UV maps. | The infiniMap Node provides the same image mapping functionality as the shader, including support for UV maps. | ||
All relevant inputs are exposed and evaluated once per shaded spot, allowing for a fine control of the parameters. | All relevant inputs are exposed and evaluated once per shaded spot, allowing for a fine control of the parameters. | ||
The outputs are derived from the selected Layer and Channel. | The outputs are derived from the selected Layer and Channel. | ||
- | ===== Colour | + | |
+ | ===== Node Inputs | ||
+ | The node inputs correspond to the control in the user interface, with one exception: | ||
+ | ==== Projection ==== | ||
+ | |||
+ | This allows you to hook up any of the new projection nodes, essentially using the infiniMap node as an image sampler. | ||
+ | |||
+ | ===== Node Outputs ===== | ||
+ | |||
+ | ==== Colour | ||
This output applies the Opacity and the Blending mode to merge the infiniMap image on top of the Bg Colour. | This output applies the Opacity and the Blending mode to merge the infiniMap image on top of the Bg Colour. | ||
If the infiniMap image contains an alpha channel, this will be applied while merging it onto the Bg Colour. (Similar to how image editing applications merge a layer with transparencies on top of other layers). | If the infiniMap image contains an alpha channel, this will be applied while merging it onto the Bg Colour. (Similar to how image editing applications merge a layer with transparencies on top of other layers). | ||
This behaviour is identical to the LightWave 3D image node. | This behaviour is identical to the LightWave 3D image node. | ||
- | ===== RGB ===== | + | ==== RGB ==== |
This output makes that raw RGB values of the image available. | This output makes that raw RGB values of the image available. | ||
Unlike the Colour output, no blending is being done. | Unlike the Colour output, no blending is being done. | ||
- | ===== Alpha ===== | + | {{ infinimap2018: |
+ | ==== Alpha === | ||
This output provides the raw Alpha channel of the loaded image, if one exists in the infiniMap image. | This output provides the raw Alpha channel of the loaded image, if one exists in the infiniMap image. | ||
- | ===== Normal | + | ==== Normal ==== |
This output is the normal to be shaded by LightWave 3D. | This output is the normal to be shaded by LightWave 3D. | ||
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The Bump Amplitude affects this output. | The Bump Amplitude affects this output. | ||
- | ===== Bump ===== | + | ==== Bump ==== |
This is the change of the surface normal when interpreting the infiniMap image as a bump map. | This is the change of the surface normal when interpreting the infiniMap image as a bump map. | ||
This is affected by the Bump Amplitude. | This is affected by the Bump Amplitude. | ||
- | <-: | + | <-procedural|^|^extended_node|-> |