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infinimap2018:features

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Features

infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are:

* Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers.

* Works as a procedural texture layer or as a node

* A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve.

* Complete support for multi-threading to make full use of multi-processor, multi-core and/or hyper-threading computers.

* Low memory footprint.

* Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof).

* Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout.

* Free network render nodes.

* Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility 1) .

* ScreamerNet network rendering support, of course.

* Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D

* Replace images globally

* Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard).

* Free point upgrades, free support, free beer 2) )

* A dedicated node for normal mapping

* Native support for PNG files to lower the memory requirements when converting

* Support for colour spaces

introduction | infinimap2017

1)
Even though we won't complain if you do. We do offer volume pricing as well as site licenses.
2)
O.k., so we're joking about the beer…
infinimap2018/features.1493999017.txt.gz · Last modified: 2017/05/05 17:43 by lightwolf