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infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are:
* Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers.
* Works as a procedural texture layer or as a node
* A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve.
* Complete support for multi-threading to make full use of multi-processor, multi-core and/or hyper-threading computers.
* Low memory footprint.
* Shared image caches: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof).
* Useful tools to make working with infiniMap images easier, such as an automatic OpenGL preview layer generation tool to make infiniMap images visible in Layout.
* Free network render nodes.
* Unlicensed plugins can be used to load, render and save infiniMap enabled scenes, there is no need to purchase a license for every copy of LightWave 3D in your facility 1) .
* ScreamerNet network rendering support, of course.
* Convert images to the ECW/JPEG 2000 and OpenEXR format from within LightWave 3D
* Replace images globally
* Support for JPEG 2000 images with up to 28 bits per channel (a limitation of the JPEG 2000 standard).
* Free point upgrades, free support, free beer 2) )
* A dedicated node for normal mapping
* Native support for PNG files to lower the memory requirements when converting
* Support for colour spaces