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The download contains ZIP compressed files for all platforms supported by frameD. Extract the appropriate ZIP file for your platform.
The frameD.p file can be copied to any directory where you keep your plugins. We recommend using a manually created plugin directory to separate third party plugins from plugins shipped with LightWave 3D. This will simplify upgrades of LightWave 3D.
Now use the Edit Plug-ins panel (alt-F11) of the Add Plugins menu item to add the plugin file frameD.p to LightWave 3D.
Plugins can also be copied into the
.NewTek\LightWave\2017.0\plugins directory in the user profile.
The MacOS version of frameD is included as a DMG (Disk Image). Double click on the icon to mount the disk image.
Copy frameD.plugin to
This will allow LightWave 3D to automatically pick it up at the next restart.
In either case you are of course free to copy the plugin file to another location and add it manually.
Once you've installed the plugin, apply the db&w frameD Master handler plugin to your scene, and click on the “Register Plugin…” button.
Alternatively you can also run the db&w frameD Editor generic plugin.
Enter your full name, company name (if applicable) and e-mail address. Export the registration and attach it to an e-mail to email@example.com. We will mail you an activation code within 24 hours after payment is received, depending on the time difference 1)).
You can then import the (unzipped) keyfile attached to the activation e-mail.
The registration is now complete and you will see the interface of frameD, allowing you to use it.
The registration file is stored in the user profile by default, in the file frameD.key. If you use multiple licenses of LightWave 3D from a single network share, the registration manager will only append/edit licenses locked to the dongle installed on the host machine.
A key file containing multiple keys can be copied to the same location as the frameD plugin file itself in the case of a network based, shared installation.
If there is no valid license then the frameD editor will not be available. It is also not possible to change any settings of the loaded sequences.
However, scenes created with frameD will still load and save, as well as render.