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    <title>db&amp;w documentation wiki - infinimap2018</title>
    <tagline>finest software | finest docs</tagline>
    <link rel="alternate" type="text/html" href="https://wiki.db-w.com/"/>
    <id>https://wiki.db-w.com/</id>
    <modified>2026-05-19T10:56:38+00:00</modified>
    <generator>FeedCreator 1.8</generator>
    <entry>
        <title>Acknowledgements</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/acknowledgements?rev=1514367681&amp;do=diff"/>
        <created>2017-12-27T09:41:21+00:00</created>
        <issued>2017-12-27T09:41:21+00:00</issued>
        <modified>2017-12-27T09:41:21+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/acknowledgements?rev=1514367681&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Acknowledgements

Software Design and Development

Michael Wolf

Management

Dagmar Bornemann

Documentation and Tutorials

Michael Wolf

Product Marketing

Dagmar Bornemann

Original Logo Design

Matt Gorner

Special thanks go to our team of dedicated beta testers. You&#039;ve all done a great job and your feedback, time, criticism and bug hunting skills were invaluable.
Extra kudos to Phil for proof reading the manual!</summary>
    </entry>
    <entry>
        <title>infiniMap Batch Converter</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/batch_converter?rev=1514367684&amp;do=diff"/>
        <created>2017-12-27T09:41:24+00:00</created>
        <issued>2017-12-27T09:41:24+00:00</issued>
        <modified>2017-12-27T09:41:24+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/batch_converter?rev=1514367684&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>infiniMap Batch Converter

The batch converter is only available for licensed versions of infiniMap (either infiniMap Exr or infiniMap Pro).
Unlicensed versions of infiniMap will display the converter as described in the previous chapter.



The left hand side of the converter shows the list of conversion tasks. The right hand side shows the conversion settings for the task selected on the left. These options are identical to the normal converter as described in the previous chapter and are desc…</summary>
    </entry>
    <entry>
        <title>infiniMap Browser</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/browser?rev=1514367685&amp;do=diff"/>
        <created>2017-12-27T09:41:25+00:00</created>
        <issued>2017-12-27T09:41:25+00:00</issued>
        <modified>2017-12-27T09:41:25+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/browser?rev=1514367685&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>infiniMap Browser



The infiniMap Browser is a small generic plugin that you can keep open while you work in Layout. It allows you to have a quick glance at all infiniMap images currently in use by the scene.

You can permanently keep this window open while working.</summary>
    </entry>
    <entry>
        <title>Common User Interface Elements</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/common_user_interface_elements?rev=1514367685&amp;do=diff"/>
        <created>2017-12-27T09:41:25+00:00</created>
        <issued>2017-12-27T09:41:25+00:00</issued>
        <modified>2017-12-27T09:41:25+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/common_user_interface_elements?rev=1514367685&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Common User Interface Elements


Both the procedural and the nodes use many common elements in their user interface .

The common user interface elements used by both plugins, from top to bottom, are:

	*  Projection
		*  Planar, Cylindrical, Spherical, Cubic, Front, UV (not available in the texture layer)</summary>
    </entry>
    <entry>
        <title>infiniMap Converter</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/converter?rev=1514367684&amp;do=diff"/>
        <created>2017-12-27T09:41:24+00:00</created>
        <issued>2017-12-27T09:41:24+00:00</issued>
        <modified>2017-12-27T09:41:24+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/converter?rev=1514367684&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>infiniMap Converter

The Converter will convert any image that LightWave can load using plugins  into an ECW/JPEG 2000 image, ready to be used within infiniMap.

Due to licensing restrictions the Converter is limited to a maximum source image size of 500MB</summary>
    </entry>
    <entry>
        <title>infiniMap Extended Node</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/extended_node?rev=1514367685&amp;do=diff"/>
        <created>2017-12-27T09:41:25+00:00</created>
        <issued>2017-12-27T09:41:25+00:00</issued>
        <modified>2017-12-27T09:41:25+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/extended_node?rev=1514367685&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>infiniMap Extended Node

The infiniMap Extended Node is designed for images that contain more than one layer.

The extended node works like the normal infiniMap Node with the exception of not allowing the image to be blended onto a background colour.</summary>
    </entry>
    <entry>
        <title>FAQ</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/faq?rev=1514367681&amp;do=diff"/>
        <created>2017-12-27T09:41:21+00:00</created>
        <issued>2017-12-27T09:41:21+00:00</issued>
        <modified>2017-12-27T09:41:21+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/faq?rev=1514367681&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>FAQ

I can&#039;t create an OpenGL proxy layer from the Shader

Unfortunately, for this to work from the shader you will have to manually activate the texture layering on the surface colour.
Click on the [T] button to the right of the surface base colour once to activate it. Now the infiniMap shader can create an OpenGL proxy layer for that surface.</summary>
    </entry>
    <entry>
        <title></title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/feature_comparison?rev=1514367681&amp;do=diff"/>
        <created>2017-12-27T09:41:21+00:00</created>
        <issued>2017-12-27T09:41:21+00:00</issued>
        <modified>2017-12-27T09:41:21+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/feature_comparison?rev=1514367681&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>infiniMap User Manual</summary>
    </entry>
    <entry>
        <title>Features</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/features?rev=1514367685&amp;do=diff"/>
        <created>2017-12-27T09:41:25+00:00</created>
        <issued>2017-12-27T09:41:25+00:00</issued>
        <modified>2017-12-27T09:41:25+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/features?rev=1514367685&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Features

infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are:

	*  Full compatibility to LightWave 3D&#039;s surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers.</summary>
    </entry>
    <entry>
        <title>Glossary of used terms</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/glossary?rev=1514367681&amp;do=diff"/>
        <created>2017-12-27T09:41:21+00:00</created>
        <issued>2017-12-27T09:41:21+00:00</issued>
        <modified>2017-12-27T09:41:21+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/glossary?rev=1514367681&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Glossary of used terms

SDK (software development kit)

Basically a set of tools and documents to allow the creation to plugins. In the case of LightWave3D the SDK provided by NewTek.

JPEG 2000

Wavelet based successor to the JPEG standard for compressed images. It allows for lossless compression, more than 8 bits per channel and has a variety of enhanced features.</summary>
    </entry>
    <entry>
        <title>infiniMap Node</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/infinimap_node?rev=1514367685&amp;do=diff"/>
        <created>2017-12-27T09:41:25+00:00</created>
        <issued>2017-12-27T09:41:25+00:00</issued>
        <modified>2017-12-27T09:41:25+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/infinimap_node?rev=1514367685&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>infiniMap Node

The infiniMap Nodes are found in the db&amp;w-&gt;infiniMap section of the node list.

The infiniMap Node provides the same image mapping functionality as the shader, including support for UV maps.
All relevant inputs are exposed and evaluated once per shaded spot, allowing for a fine control of the parameters.
The outputs are derived from the selected Layer and Channel.</summary>
    </entry>
    <entry>
        <title>infiniMap Normal Mapper Node</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/infinimap_normal_mapper?rev=1514367685&amp;do=diff"/>
        <created>2017-12-27T09:41:25+00:00</created>
        <issued>2017-12-27T09:41:25+00:00</issued>
        <modified>2017-12-27T09:41:25+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/infinimap_normal_mapper?rev=1514367685&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>infiniMap Normal Mapper Node


The Normal Mapper Node has been designed for image maps that contain normals.

Normal maps basically store a direction vector. That&#039;s three components, X,Y and Z, each ranging from -1 to 1 for a floating point image.

They are used to bend the surface normal when shading, resulting in a relief like change of the shading that is very similar to the effects of a bump map</summary>
    </entry>
    <entry>
        <title>Installation</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/installation?rev=1514755097&amp;do=diff"/>
        <created>2017-12-31T21:18:17+00:00</created>
        <issued>2017-12-31T21:18:17+00:00</issued>
        <modified>2017-12-31T21:18:17+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/installation?rev=1514755097&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Installation

The infiniMap.p  / infinimap.plugin file can be copied to any directory where you keep your plugins. We recommend using a manually created plugin directory to separate third party plugins from plugins shipped with LightWave 3D. This will simplify upgrades of LightWave 3D.</summary>
    </entry>
    <entry>
        <title>Introduction</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/introduction?rev=1514367682&amp;do=diff"/>
        <created>2017-12-27T09:41:22+00:00</created>
        <issued>2017-12-27T09:41:22+00:00</issued>
        <modified>2017-12-27T09:41:22+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/introduction?rev=1514367682&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Introduction

Even in the age of 64-bit computing RAM is a limited resource. While it is quite common to have workstations with gigabytes of RAM, images used to texture in 3D applications have grown in size as well. In certain situations image sizes of tens or hundreds of gigabytes are quite common. Higher render resolutions for HDTV, film or print also require highly detailed, high resolution image maps for texturing.</summary>
    </entry>
    <entry>
        <title>JPEG 2000 and ECW conversion tools</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/j2k_tools?rev=1514367682&amp;do=diff"/>
        <created>2017-12-27T09:41:22+00:00</created>
        <issued>2017-12-27T09:41:22+00:00</issued>
        <modified>2017-12-27T09:41:22+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/j2k_tools?rev=1514367682&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>JPEG 2000 and ECW conversion tools

In addition to the Converter shipping with infiniMap there are numerous other tools to convert images to the JPEG 2000 or the ECW image file format:

	*  Photoshop® CC by Adobe (&lt;http://www.adobe.com&gt;)
Photoshop® now supports JPEG 2000 images as well, so you can save your images in JPEG 2000 from within Photoshop® CC</summary>
    </entry>
    <entry>
        <title>Known Issues</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/known_issues?rev=1576056731&amp;do=diff"/>
        <created>2019-12-11T09:32:11+00:00</created>
        <issued>2019-12-11T09:32:11+00:00</issued>
        <modified>2019-12-11T09:32:11+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/known_issues?rev=1576056731&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Known Issues

Unfortunately some things just never work they way they should. We tried to squash every bug we encountered, however sometimes it wasn&#039;t possible due to circumstances outside of our control.

Please note that newer releases of LightWave 3D or infiniMap might have solved some of these issues. Please check</summary>
    </entry>
    <entry>
        <title>Software License and Limited Warranty Agreement</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/license?rev=1540568694&amp;do=diff"/>
        <created>2018-10-26T15:44:54+00:00</created>
        <issued>2018-10-26T15:44:54+00:00</issued>
        <modified>2018-10-26T15:44:54+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/license?rev=1540568694&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Software License and Limited Warranty Agreement

PLEASE READ CAREFULLY BEFORE DOWNLOADING, INSTALLING OR USING THIS SOFTWARE: 

THIS SOFTWARE LICENSE AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU ( EITHER AN INDIVIDUAL OR, IF PURCHASED OR OTHERWISE ACQUIRED BY OR FOR AN ENTITY, AN ENTITY) AND db&amp;w Bornemann und Wolf GbR.</summary>
    </entry>
    <entry>
        <title>Network Rendering</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/network_rendering?rev=1514367682&amp;do=diff"/>
        <created>2017-12-27T09:41:22+00:00</created>
        <issued>2017-12-27T09:41:22+00:00</issued>
        <modified>2017-12-27T09:41:22+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/network_rendering?rev=1514367682&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Network Rendering

infiniMap is ScreamerNet compatible and allows for network renders. You can install the plugin on any render node and it will render as expected. Here are a couple of pointers to make network rendering with infiniMap a painless experience.</summary>
    </entry>
    <entry>
        <title>OpenEXR related tools</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/openexr_tools?rev=1514367682&amp;do=diff"/>
        <created>2017-12-27T09:41:22+00:00</created>
        <issued>2017-12-27T09:41:22+00:00</issued>
        <modified>2017-12-27T09:41:22+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/openexr_tools?rev=1514367682&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>OpenEXR related tools

We recommend ProEXR ( &lt;http://www.fnordware.com/ProEXR/&gt; ), there you will also find some simple command line tools to display OpenEXR images or to extract detailed information.

New applications such as Affinity Photo ( &lt;https://affinity.serif.com&gt; )  also support OpenEXR images (as well as layered OpenEXR images) natively.</summary>
    </entry>
    <entry>
        <title>infiniMap Procedural Texture</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/procedural?rev=1514367684&amp;do=diff"/>
        <created>2017-12-27T09:41:24+00:00</created>
        <issued>2017-12-27T09:41:24+00:00</issued>
        <modified>2017-12-27T09:41:24+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/procedural?rev=1514367684&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>infiniMap Procedural Texture


The procedural texture layer uses the same controls and, additionally, includes simple colour correction.

Except for some special cases we recommend using the Node instead of the Procedural Texture. Due to SDK limitations, the node is more accurate when mapping and allows you to access UV maps.</summary>
    </entry>
    <entry>
        <title>Scripting</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/scripting?rev=1514367682&amp;do=diff"/>
        <created>2017-12-27T09:41:22+00:00</created>
        <issued>2017-12-27T09:41:22+00:00</issued>
        <modified>2017-12-27T09:41:22+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/scripting?rev=1514367682&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Scripting

LScript

The following commands can be issued from LScript or as a LightWave command.

Generic_infiniMap_Browser

Opens the infiniMap Browser

Generic_infiniMap_Converter

Opens the infiniMap Converter
Known IssuesinfiniMap User ManualGlossary of used terms</summary>
    </entry>
    <entry>
        <title>infiniMap User Manual</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/start?rev=1588274569&amp;do=diff"/>
        <created>2020-04-30T19:22:49+00:00</created>
        <issued>2020-04-30T19:22:49+00:00</issued>
        <modified>2020-04-30T19:22:49+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/start?rev=1588274569&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>infiniMap User Manual

Version 2018.0 / 2020.0 
(c)2005-2018 by db&amp;w Bornemann und Wolf GbR

Software License and Limited Warranty Agreement 
Trademark and copyright information
 
Acknowledgements

----------

Introduction

Introduction

Compatibility

infiniMap requires at least LightWave 3D 2018 either on Windows or MacOS. The Pro Version is not available for MacOS.</summary>
    </entry>
    <entry>
        <title>Tips &amp; Tricks</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/tips_n_tricks?rev=1514367682&amp;do=diff"/>
        <created>2017-12-27T09:41:22+00:00</created>
        <issued>2017-12-27T09:41:22+00:00</issued>
        <modified>2017-12-27T09:41:22+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/tips_n_tricks?rev=1514367682&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Tips &amp; Tricks

	*  To speed up the Surface Editor, increase the size of the preview sphere visible at the top of the Surface Editor, or set the &#039;Refresh Rate&#039; to &#039;Manual&#039; in the Surface Editor options.

	*  Our free db&amp;w Tools (available for free at</summary>
    </entry>
    <entry>
        <title>Trademark and copyright information</title>
        <link rel="alternate" type="text/html" href="https://wiki.db-w.com/infinimap2018/trademarks?rev=1514367683&amp;do=diff"/>
        <created>2017-12-27T09:41:23+00:00</created>
        <issued>2017-12-27T09:41:23+00:00</issued>
        <modified>2017-12-27T09:41:23+00:00</modified>
        <id>https://wiki.db-w.com/infinimap2018/trademarks?rev=1514367683&amp;do=diff</id>
        <author>
            <name>Anonymous</name>
        </author>
        <summary>Trademark and copyright information

© 2005-2017 db&amp;w Bornemann und Wolf GbR. All rights reserved. 
All brands, company names, and product names are trademarks or registered trademarks of their respective holder. 

TRADEMARKS

This paper may contain brands, company names and product names of third parties, and following are the requirements for identifying trademarks and registered trademarks of those third parties. This list is not exhaustive and the paper may contain brands, company names and …</summary>
    </entry>
</feed>
