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private:exrtrader2017:introduction [2017/05/11 14:21] – lightwolf | private:exrtrader2017:introduction [2017/08/16 11:30] – [Buffers & Channels – a Basic Introduction] lightwolf | ||
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* Depth is a buffer consisting of one channel: Z | * Depth is a buffer consisting of one channel: Z | ||
* Motion is a buffer with two channels, X and Y (this is velocity in pixels) | * Motion is a buffer with two channels, X and Y (this is velocity in pixels) | ||
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OpenEXR is quite a complex, extensible image format, and many compositing applications only support a subset of its features, such as the following basic channels: | OpenEXR is quite a complex, extensible image format, and many compositing applications only support a subset of its features, such as the following basic channels: | ||
^^^ | ^^^ | ||
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The appendix contains a list of applications and their support for OpenEXR as well as an overview of all the buffers provided by LightWave 3D. | The appendix contains a list of applications and their support for OpenEXR as well as an overview of all the buffers provided by LightWave 3D. | ||
- | < | + | <-acknowledgements|^|^features|-> |