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exrtrader2018:available_buffers

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Available Buffers

Buffer NameDescriptionChannels 1) Sample Image
Final RenderThis buffer contains the final, rendered image. This is identical to the image save by using the LightWave 3D render globals.RGBA
Raw ColourThis is the basic surface colour without any shading applied to it.RGB
Reflection ColourThis colour buffers stores the reflections of surfaces. It could also be referred to as reflection shading.RGB
Diffuse ColourThis buffers contains the shading due to the surfaces colour and the diffuse shading.RGB
Specular ColourThis buffer stores the shading due to the specularity settings.RGB
Refraction ColourThis buffer stored the refractions of surfaces… basically the shading due to transparency.RGBA
Backdrop ColourThis buffer just stores the backdrop colour.RGB
Pre-effect ColourThis is the final rendered image before any pixel filter or image filter plugins are applied to it.RGB
Special
Luminous
Diffuse
Specular
Mirror
Transparency
Shading
Shadow
Geometry
Depth
MotionXY
NormalsXYZ
Surface ID
Object ID
RadiosityRGB
Ambient OcclusionRGB
UV Tangent Space TXYZ
UV Tangent Space BXYZ
UV Tangent Space NXYZ
Camera Tangent SpaceXYZ
EdgesRGBA
Final Render (CC)RGBA
SSS DirectRGB
SSS IndirectRGB
Volumetric DirectRGB
Volumetric IndirectRGB
Volumetric EmissionRGB
TranslucencyRGB
Transparency RGBRGB
LuminosityRGB
Luminosity
Coverage
World PositionXYZ
Object PositionXYZ
Texture PositionXYZ
UVUV
dPdUXYZ
dPdVXYZ
Lens FlareRGB
Diffuse DirectRGB
Diffuse IndirectRGB
Specular DirectRGB
Specular IndirectRGB
Translucency DirectRGB
Translucency IndirectRGB
FogRGB
Legacy VolumetricRGB
1)
RGBA are four float channels, RGB/XYZ three, XY/UV two, Y is one float channel.
I is a single luminance channel
exrtrader2018/available_buffers.1494849729.txt.gz · Last modified: 2017/05/15 14:02 by lightwolf