====== Vector Motion Blur ====== Deforms an mesh for sub-frames to allow LightWave 3D to compute motion blur from object sequences. The displacement must be provided as a vertex map of velocities per frame. The vector input must be connected to a a node evaluating the vertex map that stores the velocities. The vector output provides the displacement for the current sub frame. ===== Controls ===== ==== Time Base ==== Determines if the velocities stored in the vertex map are per frame (**Frame**) or per second (**Time**). ==== Invert Vector ==== Inverts the direction of the velocity. ==== Multiplier ==== Multiplies the velocity to scale the effect up or down. ==== Octane Compatibility ==== Slightly changes how the sub-frame offset is computed to let Octane pick up the deformation and evaluate it for the motion blur.