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Table of Contents
Transform Deformer (in progress)
This deformer allows for a mesh to be deformed using a normal transformation (position, rotation, scale), optionally limited by a weight map.
Since deformers can be stacked, multiple Transform Deformers can be applied to different parts of a mesh, separated by weight maps.
Controls
Reference Item
This allows you to use an item to define the change in Position, Rotation or Scale.
World Coordinates
Weight Map
Position / Rotation / Scale / Pivot
Controller
This defines how the current transformation group is controlled. This setting is not available if World Coordinates is on and a Reference Item has been selected.
- Disable This transformation group is ignored.
- Keyframed The keyframed values are being used.
- Use Item The values from the selected Reference Items are being used.
XYZ/HPB Values
The values for the current transformation group. These may be animated using envelopes.
This is the plugin of the month for May 2021, made possible by the finest patrons on Patreon.