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tools:weave [2019/11/25 11:41] – [Displacement] lightwolf | tools:weave [2019/12/02 09:51] (current) – [Inputs] lightwolf | ||
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- | ====== Weave (WiP) ====== | + | ====== Weave ====== |
+ | |||
+ | This shader renders a simple weave made out of threads, can be used for carbon fiber, cloth, or similar. | ||
+ | |||
+ | Since the threads are rendered along the U and V coordinates, | ||
<WRAP info> | <WRAP info> | ||
This node is based on the [[https:// | This node is based on the [[https:// | ||
</ | </ | ||
- | |||
- | |||
===== Inputs ===== | ===== Inputs ===== | ||
- | <WRAP important> | + | ==== Projection ==== |
- | The Projection | + | Connect a Projection |
- | </ | + | |
The other inputs correspond to the controls exposed in the panel. | The other inputs correspond to the controls exposed in the panel. | ||
===== Outputs ===== | ===== Outputs ===== | ||
+ | {{ : | ||
==== Colour ==== | ==== Colour ==== | ||
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===== Parameters ===== | ===== Parameters ===== | ||
- | All of the parameters may be animated or overriden | + | All of the parameters may be animated or overridden |
==== Background Colour ==== | ==== Background Colour ==== | ||
- | Since the shader renders | + | Since the shader renders |
==== Scale ==== | ==== Scale ==== | ||
- | The spacing and scale of the fibres. The smaller the scale, the more there are. | + | The spacing and scale of the threads. The smaller the scale, the more there are. |
- | + | ||
- | ==== U Colour / V Colour ==== | + | |
- | + | ||
- | The colour of the fibres along U and V. | + | |
==== Width ==== | ==== Width ==== | ||
- | The width of the fibres | + | The width of the threads |
- | ==== Opacity Fade ==== | + | ==== U Colour / V Colour |
- | Controls if the Opacity Output will just return the opacity for the threads or the opacity | + | The colour |
- | ==== Random Seed ==== | + | |
- | This is used as the base for the noise function used to randomise some of the settings, such as Frizz and Bendyness. A different seed will retain the same general style but with different distributions. | ||
==== Roundness / Weave ==== | ==== Roundness / Weave ==== | ||
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=== Frizz Displacement === | === Frizz Displacement === | ||
+ | |||
+ | Controls how much of the Frizz is added to the final Displacement. | ||
=== Frizz Scale === | === Frizz Scale === | ||
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Controls the frequency of the Bendyness. | Controls the frequency of the Bendyness. | ||
+ | |||
+ | ==== Opacity Fade ==== | ||
+ | |||
+ | Controls if the Opacity Output will just return the opacity for the threads or the opacity of the threads modified by the Round Shadow and Weave Shadow effects. | ||
+ | ==== Random Seed ==== | ||
+ | |||
+ | This is used as the base for the noise function used to randomise some of the settings, such as Frizz and Bendyness. A different seed will retain the same general style but with different distributions. |