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tools:triplanar_mixer

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tools:triplanar_mixer [2018/12/03 11:50] – [Triplanar Blend] lightwolftools:triplanar_mixer [2019/01/07 11:28] (current) – [Triplanar Mixer] lightwolf
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 ====== Triplanar Mixer ====== ====== Triplanar Mixer ======
  
-This nodes blends colour input using the triplanar method. Essentially, depending on the direction of the normal, either the X, Y or Z inputs are being used respectively. The colours provided by the inputs are blended the further away the normal points from any of the main axes.+This node blends colour input using the triplanar method. Essentially, depending on the direction of the normal, either the X, Y or Z inputs are being used respectively. The colours provided by the inputs are blended the further away the normal points from any of the main axes
 + 
 +If you would just like to texture using images, [[tools:triplanar_mapper|]] might be the better choice.
  
 ===== Controls ===== ===== Controls =====
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 We recommend a value between 5% and 20% for most uses. We recommend a value between 5% and 20% for most uses.
-{{ :tools:triplanarmapper_gui.png?nolink|}} 
  
 ==== World Space ==== ==== World Space ====
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 ===== Node Connections ===== ===== Node Connections =====
 {{ :tools:triplanarmixer_node.png?nolink|}} {{ :tools:triplanarmixer_node.png?nolink|}}
 +Since LightWave 3D converts connections automatically, the colour inputs and the output can be used for vectors((which don't converted, as they're identical to colours)) and scalars as well.
 +
 ==== Inputs ==== ==== Inputs ====
-==== Outputs ==== 
  
 +=== Background / Opacity ===
 +
 +These inputs are identical to the ones provided by the native texture mapping nodes for compositing.
 +
 +=== Blend ===
 +
 +The triplanar blend strength.
 +
 +=== Colour X / Colour Y / Colour Z ===
 +
 +The colour inputs for the X, Y and Z axis respectively. You connect these to textures (projected images or procedurals). They will be used and blended according to the direction of the surface normal and the blend setting.
 +
 +=== Colour -X / Colour -Y / Colour -Z ===
 +
 +These inputs are identical to the previous ones, but allow you to apply a different texture to the negative direction of an axis.
 +
 +If these inputs are not connected, the main inputs will be used for all directions.
 +
 +=== Normal ===
 +
 +This input overrides the normal used to compute the blending.
 +
 +==== Outputs ====
  
 +=== Colour ===
  
 +The computed colour.
  
 +----
 +[[https://www.patreon.com/dbw|{{  ::become_a_patron_button.png?nolink|}}]]
 +This is the plugin of the month for November 2018, made possible by the finest patrons on [[https://www.patreon.com/dbw|Patreon]].
tools/triplanar_mixer.1543834202.txt.gz · Last modified: 2018/12/03 11:50 by lightwolf