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tools:triplanar_mapper [2018/12/03 11:30] lightwolftools:triplanar_mapper [2019/01/07 11:27] (current) – [Triplanar Mapper] lightwolf
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 This can be used to quickly texture more organic or natural objects without requiring precise UV coordinates. This can be used to quickly texture more organic or natural objects without requiring precise UV coordinates.
 +
 +If you would like to mix arbitrary textures (including procedurals), please look at the [[tools:triplanar_mixer|]].
  
 ===== Controls ===== ===== Controls =====
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 We recommend a value between 5% and 20% for most uses. We recommend a value between 5% and 20% for most uses.
 +{{ :tools:triplanarmapper_gui.png?nolink|}}
 ==== Separate Images ==== ==== Separate Images ====
  
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 This controls if the blending is computed in local or in world space. Please note, this only affects how the blending is computed, not how the images are projected. This controls if the blending is computed in local or in world space. Please note, this only affects how the blending is computed, not how the images are projected.
- 
-{{ :tools:triplanarmapper_gui.png?nolink|}} 
  
 ==== Main / X Image, Y Image, Z Image ==== ==== Main / X Image, Y Image, Z Image ====
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 ===== Node Connections ===== ===== Node Connections =====
-{{ :tools:triplanarmapper_node.png?nolink|}}+{{:tools:triplanarmapper_node.png?nolink |}}
  
 ==== Inputs ==== ==== Inputs ====
  
-=== Background === +=== Background / Opacity === 
-=== Opacity ===+ 
 +These inputs are identical to the ones provided by the native texture mapping nodes for compositing. 
 === Blend === === Blend ===
-=== Normals ===+ 
 +The triplanar blend strength. 
 + 
 +=== Normal === 
 + 
 +This input overrides the normal used to compute the blending.
  
 ==== Outputs ==== ==== Outputs ====
  
 === Colour === === Colour ===
 +
 +Outputs the colour as computed by the projected images and composited onto the background colour.
 +
 === Luma === === Luma ===
-=== Alpha === 
-=== Bump === 
-=== Normal === 
  
 +This output only return the luminance of the projected images.
  
 +=== Alpha ===
  
 +This output returns the alpha of the projected images.
  
 +=== Bump ===
  
 +This output returns a bump value computed from the intensity of the image.
 +
 +=== Normal ===
  
 +This output returns the surface normal perturbed by the bump map.
 +----
 +[[https://www.patreon.com/dbw|{{  ::become_a_patron_button.png?nolink|}}]]
 +This is the plugin of the month for November 2018, made possible by the finest patrons on [[https://www.patreon.com/dbw|Patreon]].
  
 +We'd like to thank Antti Järvelä from the LightWave 3D Group in helping us figure out the specifics of the bump mapping code in LightWave 3D.
tools/triplanar_mapper.1543833058.txt.gz · Last modified: 2018/12/03 11:30 by lightwolf