tools:triplanar_mapper
Differences
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| tools:triplanar_mapper [2018/12/03 11:36] – [Node Connections] lightwolf | tools:triplanar_mapper [2019/01/07 11:27] (current) – [Triplanar Mapper] lightwolf | ||
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| This can be used to quickly texture more organic or natural objects without requiring precise UV coordinates. | This can be used to quickly texture more organic or natural objects without requiring precise UV coordinates. | ||
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| + | If you would like to mix arbitrary textures (including procedurals), | ||
| ===== Controls ===== | ===== Controls ===== | ||
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| ==== Inputs ==== | ==== Inputs ==== | ||
| - | === Background / Opacity | + | === Background / Opacity === |
| These inputs are identical to the ones provided by the native texture mapping nodes for compositing. | These inputs are identical to the ones provided by the native texture mapping nodes for compositing. | ||
| + | |||
| + | === Blend === | ||
| + | |||
| + | The triplanar blend strength. | ||
| === Normal === | === Normal === | ||
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| This output returns the surface normal perturbed by the bump map. | This output returns the surface normal perturbed by the bump map. | ||
| + | ---- | ||
| + | [[https:// | ||
| + | This is the plugin of the month for November 2018, made possible by the finest patrons on [[https:// | ||
| - | + | We'd like to thank Antti Järvelä from the LightWave 3D Group in helping us figure out the specifics of the bump mapping code in LightWave 3D. | |
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tools/triplanar_mapper.1543833361.txt.gz · Last modified: by lightwolf
