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tools:tonemapper [2018/03/16 16:54] – created lightwolf | tools:tonemapper [2018/11/19 15:30] (current) – lightwolf | ||
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====== Tonemapper ====== | ====== Tonemapper ====== | ||
- | this pixel filter applies simple tone mapping to the image, as it renders. It can be edited interactively while VPR renders (but causes VPR to re-render when any of the settings change). | + | {{ : |
+ | This pixel filter applies simple tone mapping to the image, as it renders. It can be edited interactively while VPR renders (but causes VPR to re-render when any of the settings change). | ||
+ | |||
+ | |||
+ | ===== Mode ===== | ||
+ | Currently three simple algorithms are implemented: | ||
+ | ==== Simple ==== | ||
+ | |||
+ | Just flattens the image, making sure that there' | ||
+ | |||
+ | ==== Gamma Compression ==== | ||
+ | |||
+ | Exposure multiplies the colour, Contrast is a gamma value. | ||
+ | |||
+ | ==== Chaos ==== | ||
+ | |||
+ | The same as Gamma Compression but Contrast is identical to the one used by VRay, which tries to preserve more details in dark and bright areas. | ||
+ | |||
+ | ===== Enabled ===== | ||
+ | |||
+ | Toggles if the pixel filter is being used (useful when used with VPR to check the effect) | ||
+ | |||
+ | ===== Affect Final Render ===== | ||
+ | |||
+ | If enabled, the Exposure will affect final renders as well (F9/F10). Usually this is off, assuming that a more sophisticated algorithm will be used in post. | ||
- | Currently only one algorithm is implemented which used an Exposure and Contrast setting. |