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Table of Contents
Texture Repetition (in Progress)
The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection.
The random mixing is controlled by an underlying noise function.
This works best for images that are more organic and irregular in nature.
Controls
Image
The pop-up allows for selecting a loaded or loading a new image.
Texture Scale
Noise Scale
Noise Seed
An integer number to initialize the random number generator used for the noise. This allows for different distributions even if all other settings stay the same.
Pixel Blending
Use MipMaps
MipMap Strength
Bump Strength
Connections
Inputs
Most inputs override the corresponding controls on a per spot basis, the exceptions are documented here.
Projection
Outputs
Colour
Luma
Alpha
Normal
Bump
This is the plugin of the month for January 2020, made possible by the finest patrons on Patreon.