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The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection.
The random mixing is controlled by an underlying noise function.
This works best for images that are more organic and irregular in nature.
The pop-up allows for selecting a loaded or loading a new image.
This setting defines how far a texture will be shifted.
Most inputs override the corresponding controls on a per spot basis, the exceptions are documented here.
This is the plugin of the month for January 2020, made possible by the finest patrons on Patreon.