tools:texture_repetition
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tools:texture_repetition [2021/02/08 11:55] – [Noise Scale] lightwolf | tools:texture_repetition [2021/05/08 20:02] (current) – [Outputs] lightwolf | ||
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| - | ====== Texture Repetition | + | ====== Texture Repetition ====== |
| The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection. | The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection. | ||
| Line 7: | Line 7: | ||
| This works best for images that are more organic and irregular in nature. | This works best for images that are more organic and irregular in nature. | ||
| - | {{: | + | |{{: |
| - | Pebble texture, repeated. | + | |Pebble texture, repeated.|Pebble texture using Texture Repetition.| |
| + | |||
| - | {{: | ||
| - | Pebble texture using Texture Repetition. | ||
| ===== Controls ===== | ===== Controls ===== | ||
| - | {{ : | + | {{ : |
| ==== Image ==== | ==== Image ==== | ||
| Line 22: | Line 22: | ||
| This setting defines how far a texture will be shifted. | This setting defines how far a texture will be shifted. | ||
| + | |||
| {{: | {{: | ||
| ==== Noise Scale ==== | ==== Noise Scale ==== | ||
| Line 29: | Line 30: | ||
| {{: | {{: | ||
| ==== Noise Seed ==== | ==== Noise Seed ==== | ||
| - | ==== Pixel Blending ==== | ||
| - | ==== Use MipMaps ==== | ||
| - | ==== MipMap Strength ==== | ||
| - | ==== Bump Strength ==== | ||
| + | An integer number to initialize the random number generator used for the noise. This allows for different distributions even if all other settings stay the same. | ||
| + | ==== Pixel Blending / Use MipMaps / MipMap Strength / Bump Strength ==== | ||
| + | These correspond to the same controls on the native image nodes. | ||
| + | ==== Triplanar Mapping ==== | ||
| + | {{ : | ||
| + | |||
| + | Triplanar mapping is a type of cubic texture mapping with edge blending. | ||
| + | |||
| + | Please have a look at the [[tools: | ||
| + | |||
| + | === Use Triplanar Mapping === | ||
| + | |||
| + | Activating this toggle enables Triplanar mapping, overring the Projection input and the use of the default UVs. It also enables the controls below used to control the mapping. | ||
| + | |||
| + | Controls not described here work identically to those used by the native 2D Image node. | ||
| + | |||
| + | === Triplanar Blend === | ||
| + | This controls how hard/soft the blend of the planar projections is as the normals point away from the major axes. | ||
| + | |||
| + | |{{: | ||
| + | |0% Blend|20% Blend|50% Blend|100% Blend| | ||
| + | |||
| + | We recommend a value between 5% and 20% for most uses. | ||
| + | |||
| + | === World/ | ||
| + | This controls if the blending is computed in local or in world space. Please note, this only affects how the blending is computed, not how the images are projected. | ||
| + | |||
| + | === UV Tiles === | ||
| + | == Flip Reverse Side == | ||
| + | |||
| + | If this option is enabled, the projected image will be flipped on the U texture coordinate axis on the negative side of the projection. This can be used to make images containing text be readable on the back side of a mesh as well. | ||
| + | |||
| + | === UV Offset === | ||
| + | |||
| + | Adds an offset to the computed UV coordinates. This can even be used to animate a texture across a surface. | ||
| Line 47: | Line 79: | ||
| === Projection === | === Projection === | ||
| + | |||
| + | This defines the Projection to use. If nothing is connected, the default UV is used. | ||
| + | |||
| + | This input is ignored if triplanar mapping is used. | ||
| Line 53: | Line 89: | ||
| ==== Outputs ==== | ==== Outputs ==== | ||
| === Colour === | === Colour === | ||
| + | |||
| + | Outputs the colour of the repeated image. | ||
| + | |||
| === Luma === | === Luma === | ||
| + | |||
| + | Outputs the luminance of the repeated image. | ||
| + | |||
| === Alpha === | === Alpha === | ||
| - | === Normal === | + | |
| + | Outputs the alpha of the repeated image. | ||
| === Bump === | === Bump === | ||
| + | |||
| + | Outputs a bump map computed from the luminance of the repeated image. | ||
| ---- | ---- | ||
| [[https:// | [[https:// | ||
| - | This is the plugin of the month for January | + | This is the plugin of the month for January |
tools/texture_repetition.1612781740.txt.gz · Last modified: by lightwolf
