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tools:stickyfrontuv [2013/10/18 15:41] – [Sticky Front UV] lightwolftools:stickyfrontuv [2013/10/18 15:41] (current) lightwolf
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 Optionally it may directly output the UV coordinates to be used in a compositing application for texture mapping. The front projection may happen in releation to the item position at a reference time and will then stick as the item is moved. Optionally it may directly output the UV coordinates to be used in a compositing application for texture mapping. The front projection may happen in releation to the item position at a reference time and will then stick as the item is moved.
-===== Notes===== 
-Displacements (including due to bones) are not taken into account. 
  
 ===== Controls ===== ===== Controls =====
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   * **RGB, Alpha, Luminance** Respectively the colour, alpha or luminance of the mapped image.   * **RGB, Alpha, Luminance** Respectively the colour, alpha or luminance of the mapped image.
  
 +===== Notes=====
 +Displacements (including due to bones) are not taken into account.
tools/stickyfrontuv.txt · Last modified: 2013/10/18 15:41 by lightwolf