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tools:stickyfrontuv [2013/10/17 14:26] – created lightwolf | tools:stickyfrontuv [2013/10/18 15:41] (current) – lightwolf | ||
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This node performs front projection mapping (classic and perspective camera only). | This node performs front projection mapping (classic and perspective camera only). | ||
- | Optionally it may directly output the UV coordinates to be used in a compositing application for texture mapping. The front projection may happen in releation to the item position at a reference time and will then stick as the item is moved. However, displacements (including due to bones) are not taken into account. | + | Optionally it may directly output the UV coordinates to be used in a compositing application for texture mapping. The front projection may happen in releation to the item position at a reference time and will then stick as the item is moved. |
===== Controls ===== | ===== Controls ===== | ||
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* **RGB, Alpha, Luminance** Respectively the colour, alpha or luminance of the mapped image. | * **RGB, Alpha, Luminance** Respectively the colour, alpha or luminance of the mapped image. | ||
+ | ===== Notes===== | ||
+ | Displacements (including due to bones) are not taken into account. |