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tools:stickyfrontuv

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tools:stickyfrontuv [2013/10/17 14:26]
lightwolf created
tools:stickyfrontuv [2013/10/18 15:41]
lightwolf
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 This node performs front projection mapping (classic and perspective camera only). This node performs front projection mapping (classic and perspective camera only).
  
-Optionally it may directly output the UV coordinates to be used in a compositing application for texture mapping. The front projection may happen in releation to the item position at a reference time and will then stick as the item is moved. However, displacements (including due to bones) are not taken into account.+Optionally it may directly output the UV coordinates to be used in a compositing application for texture mapping. The front projection may happen in releation to the item position at a reference time and will then stick as the item is moved.
  
 ===== Controls ===== ===== Controls =====
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   * **RGB, Alpha, Luminance** Respectively the colour, alpha or luminance of the mapped image.   * **RGB, Alpha, Luminance** Respectively the colour, alpha or luminance of the mapped image.
  
 +===== Notes=====
 +Displacements (including due to bones) are not taken into account.
tools/stickyfrontuv.txt · Last modified: 2013/10/18 15:41 by lightwolf