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tools:schlicks [2013/10/16 20:04] – created lightwolftools:schlicks [2018/06/02 13:23] (current) – [Controls] lightwolf
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   * **Exponent** This controls the curve of the approximated frensel effect. The higher the value the more pronounced the effect.   * **Exponent** This controls the curve of the approximated frensel effect. The higher the value the more pronounced the effect.
   * **Strength** The strength can decrease the overall effect   * **Strength** The strength can decrease the overall effect
-  * **No Preprocess Reflectivity** When this control is turned on, the reflectiviy will be set to 0 while LightWave renders a pre-pass. This can speed up interpolated radiosity renders. +  * **No Preprocess Reflectivity** Sets the reflectiviy to 0 while LightWave renders a pre-pass. This can speed up interpolated radiosity renders. 
 +  * **No Radiosity Reflectivity** Sets the reflectiviy to 0 if the surface is sampled by a ray used to compute radiosity. This can speed up radiosity renders.
  
 ===== Inputs ===== ===== Inputs =====
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 **Function** is an alternative way to define the fresnel effect, using one the function nodes available in the node editor to determine the relationship between the viewing angle and the amount of reflectivity. **Function** is an alternative way to define the fresnel effect, using one the function nodes available in the node editor to determine the relationship between the viewing angle and the amount of reflectivity.
  
-==== Outputs ====+===== Outputs ====
 +{{  :dbw:tools:schlicks_nodeeditor.png?300|}}
   * **Reflectivity** This is the computed reflectivity value and is usually connected to the reflection and/or specular input on a material node.   * **Reflectivity** This is the computed reflectivity value and is usually connected to the reflection and/or specular input on a material node.
   * **Inverse** This computes the inverse of the reflectivity value and is usually connected to the diffuse input of a material node for energy conservation.   * **Inverse** This computes the inverse of the reflectivity value and is usually connected to the diffuse input of a material node for energy conservation.
-{{  :dbw:tools:schlicks_nodeeditor.png?300 |}}+ 
 +---- 
 + 
 +===== Supporting Material===== 
 +[[http://experts.adobeconnect.com/p80xqn8k073/|{{  :dbw:tools:comb1a-web.jpg?nolink|}}]] 
 +[[http://www.andrewcomb.com/|Andrew Comb]] use Schlick's Approximation alongside other free db&w Tools in his [[http://experts.adobeconnect.com/p80xqn8k073/|Advanced Shading Tutorial]] presented at the [[http://www.lightwaveusers.com/|San Diego LightWave Users Group]]. 
 + 
tools/schlicks.1381946646.txt.gz · Last modified: 2013/10/16 20:04 by lightwolf