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tools:s-tk:roadmap [2020/01/10 16:24] lightwolftools:s-tk:roadmap [2021/04/09 19:49] (current) – [Module 4 - Deform] lightwolf
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 ---- ----
  
-===== Module 1 - Animatable splines ===== 
- 
-Allows for the whole spline shape to be animated using a single envelope. 
- 
-Might adds envelopes to the spline controls points and handles and updates the gizmo to allow for keyframing the points and handles. 
- 
-Allows knots and control points to follow other items. 
  
 ===== Module 2 - More Spline types ===== ===== Module 2 - More Spline types =====
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 ===== Module 4 - Deform ===== ===== Module 4 - Deform =====
 +//Done, but left here because part 2 references it.//
  
 Adds a node and a deformer plugin to deform a mesh along a spline. Adds a node and a deformer plugin to deform a mesh along a spline.
  
 Requires splines to be animatable as well as the proximity node. Requires splines to be animatable as well as the proximity node.
 +
 +==== Part 2 ====
 +
 +Add the ability to use a spline as the source shape as well.
 +
  
 ===== Module 6 - Renderable Splines ===== ===== Module 6 - Renderable Splines =====
  
 Allows for splines to be rendered. http://www.pbr-book.org/3ed-2018/Shapes/Curves.html Allows for splines to be rendered. http://www.pbr-book.org/3ed-2018/Shapes/Curves.html
 +
 +===== Modukle 7 - Spline Instancer =====
 +
 +Instance along a spline. This requires a custom instancer.
  
 ===== Requests ===== ===== Requests =====
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 ====== Completed stages ====== ====== Completed stages ======
  
-===== Base Stage (completed) =====+===== Base Stage =====
  
 A new Primitive Type((Just like Shapes and OpenVDB items)) will be developed, called "db&w Spline". A new Primitive Type((Just like Shapes and OpenVDB items)) will be developed, called "db&w Spline".
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 Due to the complexity of getting the architecture right, The Base Stage will be a **two months** project on Patreon. Due to the complexity of getting the architecture right, The Base Stage will be a **two months** project on Patreon.
  
-===== Module 5 - Proximity Node (completed) =====+===== Module 1 - Animatable splines ===== 
 + 
 +Allows for the whole spline shape to be animated using a single envelope. 
 + 
 +Might adds envelopes to the spline controls points and handles and updates the gizmo to allow for keyframing the points and handles. 
 + 
 +Allows knots and control points to follow other items. 
 + 
 + 
 +===== Module 5 - Proximity Node =====
  
 A node that computes the closest distance to a spline, this can be used for shading. A node that computes the closest distance to a spline, this can be used for shading.
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 A prerequisite for spline based deformations. A prerequisite for spline based deformations.
  
 +===== Module 4 - Deform =====
 +
 +Adds a node and a deformer plugin to deform a mesh along a spline.
 +
 +Requires splines to be animatable as well as the proximity node.
 +
 +This has been split into two parts
 +==== Part 1 ====
 +
 +Axis aligned deformations only, using a spline as a target shape.
tools/s-tk/roadmap.1578669878.txt.gz · Last modified: 2020/01/10 16:24 by lightwolf