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tools:s-tk:roadmap [2019/08/12 14:01] lightwolftools:s-tk:roadmap [2021/04/09 19:49] (current) – [Module 4 - Deform] lightwolf
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 There may be some cases where the development takes more than a month (such as the initial spline editor) but we try to keep these rare. There may be some cases where the development takes more than a month (such as the initial spline editor) but we try to keep these rare.
  
-===== Base Stage (completed) ===== 
- 
-<del>A new Primitive Type((Just like Shapes and OpenVDB items)) will be developed, called "db&w Spline".</del> 
- 
-<del>Initially this will host a Bezier Spline((that's the ones with handles)) which can be open or closed. When selected, it can be edited using a Gizmo((a part of the LW SDK that allows for interacting with items in the viewports)).</del> 
- 
-<del>Internally, the splines will be managed using a global plugin((essentially a library that can be used by multiple plugins)) to allow other plugins to discover and use the splines.</del> 
- 
-<del>To make the spline useful, we'll add a motion plugin as well as an evaluation node that can be used for motion node graphs.</del> 
- 
-<del>The spline will be static - the control points can not be animated at this stage.</del> 
- 
-<del>Due to the complexity of getting the architecture right, The Base Stage will be a **two months** project on Patreon.</del> 
  
 Following the base stage, the following modules may be added but some may depend on others. Following the base stage, the following modules may be added but some may depend on others.
  
-===== Module 5 Proximity Node (in Development for August 2019) =====+----
  
-A node that computes the closest distance to a spline, this can be used for shading. 
- 
-A prerequisite for spline based deformations. 
- 
-===== Module 1 - Animatable splines ===== 
- 
-Allows for the whole spline shape to be animated using a single envelope. 
- 
-Might adds envelopes to the spline controls points and handles and updates the gizmo to allow for keyframing the points and handles. 
- 
-Allows knots and control points to follow other items. 
  
 ===== Module 2 - More Spline types ===== ===== Module 2 - More Spline types =====
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 ===== Module 4 - Deform ===== ===== Module 4 - Deform =====
 +//Done, but left here because part 2 references it.//
  
 Adds a node and a deformer plugin to deform a mesh along a spline. Adds a node and a deformer plugin to deform a mesh along a spline.
  
 Requires splines to be animatable as well as the proximity node. Requires splines to be animatable as well as the proximity node.
 +
 +==== Part 2 ====
 +
 +Add the ability to use a spline as the source shape as well.
 +
  
 ===== Module 6 - Renderable Splines ===== ===== Module 6 - Renderable Splines =====
  
 Allows for splines to be rendered. http://www.pbr-book.org/3ed-2018/Shapes/Curves.html Allows for splines to be rendered. http://www.pbr-book.org/3ed-2018/Shapes/Curves.html
 +
 +===== Modukle 7 - Spline Instancer =====
 +
 +Instance along a spline. This requires a custom instancer.
  
 ===== Requests ===== ===== Requests =====
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   * Spline Dynamics (also combined with the Sweep modifier) for dynamic ropes   * Spline Dynamics (also combined with the Sweep modifier) for dynamic ropes
  
 +----
 +====== Completed stages ======
 +
 +===== Base Stage =====
 +
 +A new Primitive Type((Just like Shapes and OpenVDB items)) will be developed, called "db&w Spline".
 +
 +Initially this will host a Bezier Spline((that's the ones with handles)) which can be open or closed. When selected, it can be edited using a Gizmo((a part of the LW SDK that allows for interacting with items in the viewports)).
 +
 +Internally, the splines will be managed using a global plugin((essentially a library that can be used by multiple plugins)) to allow other plugins to discover and use the splines.
 +
 +To make the spline useful, we'll add a motion plugin as well as an evaluation node that can be used for motion node graphs.
 +
 +The spline will be static - the control points can not be animated at this stage.
 +
 +Due to the complexity of getting the architecture right, The Base Stage will be a **two months** project on Patreon.
 +
 +===== Module 1 - Animatable splines =====
 +
 +Allows for the whole spline shape to be animated using a single envelope.
 +
 +Might adds envelopes to the spline controls points and handles and updates the gizmo to allow for keyframing the points and handles.
 +
 +Allows knots and control points to follow other items.
 +
 +
 +===== Module 5 - Proximity Node =====
 +
 +A node that computes the closest distance to a spline, this can be used for shading.
 +
 +A prerequisite for spline based deformations.
 +
 +===== Module 4 - Deform =====
 +
 +Adds a node and a deformer plugin to deform a mesh along a spline.
 +
 +Requires splines to be animatable as well as the proximity node.
 +
 +This has been split into two parts
 +==== Part 1 ====
 +
 +Axis aligned deformations only, using a spline as a target shape.
tools/s-tk/roadmap.1565611307.txt.gz · Last modified: 2019/08/12 14:01 by lightwolf