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tools:release_history [2020/01/29 13:58] – [Version 2020.01.24] lightwolftools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf
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 +===== Version 2021.10.28 =====
  
-===== Version 2020.01.29 =====+  * Added "After IK" as an option to the spline motion modifier. 
 +  * Fixed an issue in the spline motion modifier where it wouldn't evaluate knots attached to nulls properly. 
 +  * Add the first build of the [[tools:second_unit]]  master plugin. Please get back to use with ideas of which other settings you'd like to store per camera. Render buffers will be coming next.
  
-  * The Spline Deformer node is feature complete, World Coordinates and the Reference Item work as well now. +===== Version 2021.10.15 =====
-  * A Spline Displacement Modifier, to be used directly in the Object panel, will be added in the next few days. +
-  * Minor tweaks to the Spline Deformer node. +
-  * Added the documentation for dbwOpenDir and the Spline Deformer node.+
  
-===== Version 2020.01.24 =====+  * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer.
  
-  * **Preview Build** +===== Version 2021.10.12 =====
-  * This build includes the first version of the Spline Deformer nodeWorld Coordinates and the Reference Object are currently not supported. +
-  * "dbwOpenDir" has been included as well, this generic plugin opens the LW Settings directory in Explorer/Finder by default, but can also open other directories.+
  
 +  * Fixed an issue in the Spline Morph Deformer where 100% in a non-closed spline looped
 +  * Now the Spline Morph Deformer is included in the Mac build as well. D'oh.
  
-===== Version 2019.12.18 =====+===== Version 2021.10.07a =====
  
-  * Added the first changes to the Spline Toolkit: +  * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object)
-    * Add the option to evaluate a spline at a real world distance along the spline, as opposed to +  Deactivated the Preview by default for the Spline Morph Deformer.
-    * Patron Request: Added command to add and edit a spline in one go+
-    Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline. +
-    * Fixed a crash if the evaluation/display steps are set to 0. Why do you do this to me? ;) +
-  * **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present:[[tools:instance_inspector]]+
  
-===== Version 2019.12.02 =====+===== Version 2021.10.07 =====
  
-  * Added a viewport button to toggle the DoF for the selected camera to the [[tools:dofhelper]]. +  * Finally got the preview release of the [[tools:splinemorph-deformer]] deformer done. There is also a sample scene in the content
-  * Removed the need for a Projection node for many plugins. If the Projection input is not connected, the default UV Map will be used. This concerns [[tools:weave]], [[tools:multiimage_sampler|]] and [[tools:random_image_mapper|]].+  * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries.
  
 +===== Version 2021.07.04 =====
  
-===== Version 2019.11.25 =====+  * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items.
  
-  * Added a new view mode to [[tools:dofhelper]], updated the documentation. +===== Version 2021.07.03 =====
-  * Fixed some issues in [[tools:weave]], changed the labels of some controls and inputs/outputs, tweaked the GUI and updated the docs.+
  
-===== Version 2019.11.22 =====+  * Fixed an issue where the settings of the Multi-Variable node weren't copied. 
 +  * Fixed the channel path for the Channel Reference Node 
 +  * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No!
  
-  * Added the Preview version of [[tools:dofhelper]], the Plugin of the Month for November 2019. +===== Version 2021.06.25 =====
-  * Added [[tools:weave]], a 2D Texture node as a bonus for #ThankYouPatrons dayAnd yes, we really do thank all of our patrons. :) [[tools:weave]]+
  
-===== Version 2019.11.11 =====+  * Added the first version of the Channel Reference node.
  
-  * S-Tk: Fixed issues with the undo not working as expectedIf you still find any issues, please get in touch with specific steps. +===== Version 2021.06.04 =====
-  * S-Tk: Added empty lines to the RMB menus to group related items. +
-  * Halloween is over and our hidden change is gone as well.+
  
-===== Version 2019.11.01 =====+  * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. 
 +  * Changed the order of transformations in the Transform Deformer to meet expectations.
  
-  * S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool[[tools:s-tk:layout-tool-animation#shape_animation|Edit Tool: Shape Animation]] +===== Version 2021.06.02 =====
-  * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal.+
  
-===== Version 2019.10.04 =====+  * Added a Strength % to the Normal map output of the PBR Set node 
 +  * Fixed an issue of the code signed .plugin crashin on macOS. Unfortunately this also removes the personalised thank you message from the about panel. Basically, patching the .plugin to insert the patron name after the plugin has been code signed caused the issue.
  
-  * S-Tk: Re-worked the drawing of the spline "shadow". It is now drawn in world space at the back (from the view position) of the bounding box for the spline, using the axis colours. \\ Known Issues: If the transformation of the item hosting the db&w Spline primitive is changed ((usually by changing it interactively, i.e. moving the item)), the shadow will sometimes not update until you scrub a frame. +===== Version 2021.05.30 =====
-===== Version 2019.10.02 =====+
  
-  * S-Tk: Added animation to the Spline Tool ( [[tools:s-tk:layout-tool-animation]] ) and made sure the evaluating plugins use it as well. Please consider this as a beta/preview release for now.+  * Various additions and fixes for the [[tools:xform-deformer|]]
 +    * Added a Strength value for the transformation as well as the components. 
 +    * Fixed the transformation in world coordinates. 
 +    * If no weight map is applied to vertex, the weight is set to 0% for evaluation purposes. 
 +    * Fixed the transformation order on local coordinates (rotation and translation were swapped).
  
-===== Version 2019.09.11 =====  +===== Version 2021.05.26 =====
-  * S-Tk: Fixed the spline edit tool crashing then a spline with no knots is closed.+
  
-===== Version 2019.08.27 ===== +  * Added the preview build for the [[tools:xform-deformer|]]. It can be considered feature complete except for interactive handles missing completely. 
-  * S-Tk: Fixed various issues with the evaluation and draw caches not always updating as expected while editing a spline.+===== Version 2021.05.13 =====
  
-===== Version 2019.08.25 ===== +  * The last build destroyed the GUI for the Triplanar Texture mapping nodeThis build restores it
-  * S-Tk: Added the [[tools:s-tk:displacement-node|]] to the Plugin of the Month. +  * The Triplanar mapping for the Texture Repetition node was never saved properlyNow it is.
-    * Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item+
  
-===== Version 2019.08.20 ===== +===== Version 2021.05.08 =====
-  * S-Tk: Added the Plugin of the Month: [[tools:s-tk:proximity-node|]]. +
-    * Added an option to display the "shadow" of the selected spline in the Spline Preferences +
-    * Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory. +
-    * Some performance tweaks to when the spline primitive pre-computes caches.+
  
-===== Version 2019.08.08a ===== +  * Added the initial implementation of the Projection Ex system: [[tools:projection_ex|]] 
-  * S-Tk: Fixed an issue of the spline editor crashing if an item that doesn't contain a spline was selected and some various operations were performed.+  * Added a Normal Multi-Mixer node. 
 +  * Fixed an issue where spline control points wouldn't follow nulls in world coordinates.  
 +===== Version 2021.03.07 =====
  
 +  * Fixed an issue where the Wheel Rotation node wouldn't rotate the wheel without a cache
 +  * Fixed an issue in the Material Multi-Mixer, materials weren't mixed properly
 +  * Made sure that no negative numbers can be entered for the S-Tk spline display steps.
  
-===== Version 2019.08.08 ===== 
  
-  * S-Tk: Changes to alignment and the edit tool: +===== Version 2021.02.16 =====
-    * Twist is gone, the alignment is now controlled using an up vector that can be edited +
-    * Due to changes in how the alignment is computed, the evaluation steps setting is gone now. +
-    * A bug the caused the evaluation per span not to work as expected has been fixed +
-    * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack! +
-    * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states. +
-    * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons.+
  
-=====Version 2019.08.03===== +  Updates to the Scratch node
-  S-Tk: The first stage of the Spline Toolkit is included+    * On macOS, it always assumed it was on a scratch.   
-    * Now it works on macOS as well +    * Added the Variation inputs and controls
-    * There's a whole section on the wiki dedicated to it: https://wiki.db-w.com/tools/s-tk/start +    * Made various scratch parameters even **more random**(tm) 
-    * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. +    Tweaked the Rotation output to allow for full rotations.
-  Channel Blender now has the option to swap channel components around +
-  * Scene Comment is back and now it's using LW's internal text editor component.+
  
-===== Version 2019.07.03 ===== 
-  * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI. 
-  * Added Preview version of S-tk - More information is available here: https://www.patreon.com/posts/update-first-s-28101403 
-  * Added dbwTools.cfg, which can be imported as a menu branch in the Layout Menu Editor. 
-===== Version 2019.05.28=====  
-  * Added matrix operations to [[multi-maths]], this is the release version. 
  
-===== Version 2019.05.20=====  +===== Version 2021.02.15 ===== 
-  * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well +  * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021
-  * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node.+
  
  
-===== Version 2019.05.01 =====+===== Version 2021.02.08 =====
  
-  * Final version of the three Multi-Switcher nodes, the Plugin of the Month for AprilThe documentation is available here: [[multiswitcher]] +  * Small GUI clean up in the Wheel Rotation GUI. 
-  * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on PatreonThe documentation is available here: [[get_auto_size]]+  * Changed the link to the wiki for the Wheel Rotation Control generic plugin
 +  * Added the first version of the Texture Repetition node. 
 +  * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node.
  
-===== Version 2019.04.22 =====+===== Version 2021.02.01 =====
  
-  * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April.  +  * The first release for 2021 - yay! 
-  Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used).+  * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. 
 +    * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis
 +    Align works if the wheel moves forward as well as if it moves backwards. 
 +    * add a cache (needs to be updated manually if anything that would influence the wheel position changes) 
 +    * add saving and loading of the cache (optionally, equivalent to baking it) 
 +    * added a generic plugin to control all Wheel Rotation plugins in a scene 
 +    * updated the included menu branch to include the "Wheel Rotation..." generic 
 +    * still needs testing, the Motion Modifier and Channel Modifier versions will follow.
  
-===== Version 2019.04.02 ===== 
  
-  * Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. +===== Older Releases =====
-    * a right click will recall the last settings used by the tool during the current modelling session. +
-    * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it. +
-    * The documentation will be added to the wiki soon. +
-  * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering.+
  
-===== Version 2019.03.19 =====+[[releases_2020]]
  
-  * Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. +[[releases_2019]]
-  * Includes the Motion Vector Node for the OD Houdini Shelf Tools +
-  * various small fixes+
  
-===== Version 2019.03.01 ===== +[[releases_2018]]
- +
-  * This build included the final version of the Multi-Image Sampler +
-  * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools. +
-  * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness. +
-  * Multi-Image Sampler: Replaced the Probability vector with three different envelopes. +
-  * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard. +
- +
-===== Version 2019.02.26 ===== +
-  * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher. +
-  * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] +
-  * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. +
-  * Multi-Image Sampler: The list now works in LightWave 3D 2019 +
-  * Multi-Image Sampler: Minor tweaks to the GUI +
-  * Single Light Lambert: When selecting no light, all lights are used again. +
- +
-===== Version 2019.01.28 =====  +
- +
-  * Final version of the [[tools:start#logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23 +
-  * Windows only: [[tools:renderpriority|Render Priority]] can now detect if VPR is active and will optionally change the priority then as well. +
- +
- +
-===== Version 2019.01.23 *Preview* ===== +
-  * Added the Logic Nodes: [[tools:bool_compare|]], [[tools:bool_logic|]], [[tools:raytype_comp|]] and [[tools:bool_switch|]]. \\ Please refer to [[tools/start#logic]] for the preliminary documentation. +
- +
-===== Version 2019.01.02 ===== +
- +
-  * Final Version of the [[multiimage_sampler]] +
-  * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. +
-  * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time:  +
- +
-===== Version 2018.12.18 ===== +
-  * Fixed an issue where the [[tools:multiimage_sampler|]] would crash if the first image was removed from the list. +
- +
-===== Version 2018.12.17 ===== +
- +
-  * Added a preview version of the new [[multiimage_sampler]] +
- +
-===== Version 2018.12.03a ===== +
- +
-  * The first release featuring a Plugin of the Month thanks to our patrons +
-  * Add the [[tools:triplanar_mapper|]] +
-  * Add the final version of the [[tools:triplanar_mixer|]] +
- +
-===== Version 2018.11.19 ===== +
- +
-  * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon +
-  * Added "Simple" and "Chaos" methods to the [[tools:tonemapper|]] for #ThankYouPatrons +
-  * Added the first version of the [[tools:triplanar_mixer|]] +
- +
-===== Version 2018.0.4 ===== +
- +
-  * Added Render Priority for Windows only. +
- +
-===== Version 2018.0.3 ===== +
- +
-  * Rewrite of the Single Light Shader node to use the new lighting system. +
- +
-===== Version 2018 ===== +
- +
-The first version for LightWave 2018 (only) removing or replacing incompatible plugins. +
- +
-----+
  
 [[legacy_changelog]] [[legacy_changelog]]
tools/release_history.1580302714.txt.gz · Last modified: 2020/01/29 13:58 by lightwolf