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tools:release_history [2020/01/24 15:44] – [Version 2019.12.18] lightwolf | tools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf | ||
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+ | ===== Version 2021.10.28 ===== | ||
- | ===== Version 2020.01.24 ===== | + | * Added "After IK" as an option to the spline motion modifier. |
+ | * Fixed an issue in the spline motion modifier where it wouldn' | ||
+ | * Add the first build of the [[tools: | ||
- | * **Preview Build** | + | ===== Version 2021.10.15 ===== |
- | * This build includes the first version of the Spline Deformer node. World Coordinates and the Reference Object are currently not supported. | + | |
- | * " | + | |
+ | * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer. | ||
- | ===== Version | + | ===== Version |
- | * Added the first changes to the Spline | + | * Fixed an issue in the Spline |
- | * Add the option to evaluate a spline at a real world distance along the spline, as opposed to a % | + | * Now the Spline Morph Deformer is included in the Mac build as well. D'oh. |
- | * Patron Request: Added command to add and edit a spline | + | |
- | * Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline. | + | |
- | * Fixed a crash if the evaluation/ | + | |
- | * **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present: | + | |
- | ===== Version | + | ===== Version |
- | * Added a viewport button to toggle the DoF for the selected camera | + | * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object). |
- | * Removed | + | * Deactivated |
+ | ===== Version 2021.10.07 ===== | ||
- | ===== Version 2019.11.25 ===== | + | * Finally got the preview release of the [[tools: |
+ | * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries. | ||
- | * Added a new view mode to [[tools: | + | ===== Version 2021.07.04 ===== |
- | * Fixed some issues in [[tools: | + | |
- | ===== Version 2019.11.22 ===== | + | * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items. |
- | * Added the Preview version of [[tools: | + | ===== Version 2021.07.03 ===== |
- | * Added [[tools: | + | |
- | ===== Version 2019.11.11 ===== | + | * Fixed an issue where the settings of the Multi-Variable node weren' |
+ | * Fixed the channel path for the Channel Reference Node | ||
+ | * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No! | ||
- | * S-Tk: Fixed issues with the undo not working as expected. If you still find any issues, please get in touch with specific steps. | + | ===== Version 2021.06.25 ===== |
- | * S-Tk: Added empty lines to the RMB menus to group related items. | + | |
- | * Halloween is over and our hidden change is gone as well. | + | |
- | ===== Version 2019.11.01 ===== | + | * Added the first version of the Channel Reference node. |
- | * S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool. [[tools: | + | ===== Version 2021.06.04 ===== |
- | * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal. | + | |
- | ===== Version 2019.10.04 ===== | + | * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. |
+ | * Changed the order of transformations in the Transform Deformer to meet expectations. | ||
- | * S-Tk: Re-worked the drawing of the spline " | + | ===== Version |
- | ===== Version | + | |
- | * S-Tk: Added animation | + | * Added a Strength % to the Normal map output of the PBR Set node |
+ | * Fixed an issue of the code signed | ||
- | ===== Version | + | ===== Version |
- | * S-Tk: Fixed the spline edit tool crashing then a spline with no knots is closed. | + | |
- | ===== Version 2019.08.27 ===== | + | |
- | | + | * Added a Strength value for the transformation as well as the components. |
+ | * Fixed the transformation in world coordinates. | ||
+ | * If no weight map is applied to a vertex, the weight is set to 0% for evaluation | ||
+ | * Fixed the transformation order on local coordinates (rotation | ||
- | ===== Version | + | ===== Version |
- | * S-Tk: Added the [[tools: | + | |
- | * Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item. | + | |
- | ===== Version 2019.08.20 ===== | + | |
- | | + | ===== Version 2021.05.13 ===== |
- | * Added an option to display the " | + | |
- | * Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory. | + | |
- | * Some performance tweaks to when the spline primitive pre-computes caches. | + | |
- | ===== Version 2019.08.08a ===== | + | * The last build destroyed the GUI for the Triplanar Texture mapping node. This build restores it. |
- | * S-Tk: Fixed an issue of the spline editor crashing if an item that doesn' | + | * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is. |
+ | ===== Version 2021.05.08 ===== | ||
- | ===== Version | + | * Added the initial implementation of the Projection Ex system: [[tools: |
+ | * Added a Normal Multi-Mixer node. | ||
+ | * Fixed an issue where spline control points wouldn' | ||
+ | ===== Version | ||
- | * S-Tk: Changes to alignment and the edit tool: | + | * Fixed an issue where the Wheel Rotation node wouldn' |
- | * Twist is gone, the alignment is now controlled using an up vector that can be edited | + | * Fixed an issue in the Material Multi-Mixer, materials weren' |
- | * Due to changes | + | * Made sure that no negative numbers |
- | * A bug the caused the evaluation per span not to work as expected has been fixed | + | |
- | * While editing a spline using the Layout Tool, a new spline | + | |
- | * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states. | + | |
- | * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons. | + | |
- | =====Version 2019.08.03===== | ||
- | * S-Tk: The first stage of the Spline Toolkit is included: | ||
- | * Now it works on macOS as well | ||
- | * There' | ||
- | * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. | ||
- | * Channel Blender now has the option to swap channel components around | ||
- | * Scene Comment is back and now it's using LW's internal text editor component. | ||
- | ===== Version | + | ===== Version |
- | * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI. | + | |
- | * Added Preview version of S-tk - More information is available here: https:// | + | |
- | * Added dbwTools.cfg, | + | |
- | ===== Version 2019.05.28===== | + | |
- | * Added matrix operations to [[multi-maths]], | + | |
- | ===== Version 2019.05.20===== | + | |
- | | + | * On macOS, it always assumed it was on a scratch. |
- | * Fixed an issue in the Multi-Switcher nodes where inputs | + | |
+ | * Made various scratch parameters even **more random**(tm) | ||
+ | * Tweaked the Rotation output to allow for full rotations. | ||
- | ===== Version | + | ===== Version |
+ | * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021 | ||
- | * Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: [[multiswitcher]] | ||
- | * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on Patreon. The documentation is available here: [[get_auto_size]] | ||
- | ===== Version | + | ===== Version |
- | * Added at the initial | + | |
- | * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used). | + | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. |
+ | | ||
+ | * Updated | ||
- | ===== Version | + | ===== Version |
- | * Includes the final release | + | * The first release for 2021 - yay! |
- | * a right click will recall | + | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. |
- | * there is a glitch in the GUI sizing code, due to a bug in LW. Changing | + | * add Align option - this requires |
- | * The documentation will be added to the wiki soon. | + | * Align works if the wheel moves forward as well as if it moves backwards. |
- | * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering. | + | * add a cache (needs to be updated manually if anything that would influence |
+ | * add saving and loading | ||
+ | * added a generic plugin | ||
+ | * updated | ||
+ | * still needs testing, | ||
- | ===== Version 2019.03.19 ===== | ||
- | * Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. | + | ===== Older Releases ===== |
- | * Includes the Motion Vector Node for the OD Houdini Shelf Tools | + | |
- | * various small fixes | + | |
- | ===== Version 2019.03.01 ===== | + | [[releases_2020]] |
- | * This build included the final version of the Multi-Image Sampler | + | [[releases_2019]] |
- | * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools. | + | |
- | * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness. | + | |
- | * Multi-Image Sampler: Replaced the Probability vector with three different envelopes. | + | |
- | * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard. | + | |
- | ===== Version 2019.02.26 ===== | + | [[releases_2018]] |
- | * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher. | + | |
- | * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] | + | |
- | * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. | + | |
- | * Multi-Image Sampler: The list now works in LightWave 3D 2019 | + | |
- | * Multi-Image Sampler: Minor tweaks to the GUI | + | |
- | * Single Light Lambert: When selecting no light, all lights are used again. | + | |
- | + | ||
- | ===== Version 2019.01.28 ===== | + | |
- | + | ||
- | * Final version of the [[tools: | + | |
- | * Windows only: [[tools: | + | |
- | + | ||
- | + | ||
- | ===== Version 2019.01.23 *Preview* ===== | + | |
- | * Added the Logic Nodes: [[tools: | + | |
- | + | ||
- | ===== Version 2019.01.02 ===== | + | |
- | + | ||
- | * Final Version of the [[multiimage_sampler]] | + | |
- | * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. | + | |
- | * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: | + | |
- | + | ||
- | ===== Version 2018.12.18 ===== | + | |
- | * Fixed an issue where the [[tools: | + | |
- | + | ||
- | ===== Version 2018.12.17 ===== | + | |
- | + | ||
- | * Added a preview version of the new [[multiimage_sampler]] | + | |
- | + | ||
- | ===== Version 2018.12.03a ===== | + | |
- | + | ||
- | * The first release featuring a Plugin of the Month thanks to our patrons | + | |
- | * Add the [[tools: | + | |
- | * Add the final version of the [[tools: | + | |
- | + | ||
- | ===== Version 2018.11.19 ===== | + | |
- | + | ||
- | * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon | + | |
- | * Added " | + | |
- | * Added the first version of the [[tools: | + | |
- | + | ||
- | ===== Version 2018.0.4 ===== | + | |
- | + | ||
- | * Added Render Priority for Windows only. | + | |
- | + | ||
- | ===== Version 2018.0.3 ===== | + | |
- | + | ||
- | * Rewrite of the Single Light Shader node to use the new lighting system. | + | |
- | + | ||
- | ===== Version 2018 ===== | + | |
- | + | ||
- | The first version for LightWave 2018 (only) removing or replacing incompatible plugins. | + | |
- | + | ||
- | ---- | + | |
[[legacy_changelog]] | [[legacy_changelog]] |