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tools:release_history [2019/11/22 16:26] – [Version 2019.11.22] lightwolftools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf
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 +===== Version 2021.10.28 =====
  
-===== Version 2019.11.22 =====+  * Added "After IK" as an option to the spline motion modifier. 
 +  * Fixed an issue in the spline motion modifier where it wouldn't evaluate knots attached to nulls properly. 
 +  * Add the first build of the [[tools:second_unit]]  master plugin. Please get back to use with ideas of which other settings you'd like to store per camera. Render buffers will be coming next.
  
-  * Added the Preview version of [[tools:dofhelper]], the Plugin of the Month for November 2019. +===== Version 2021.10.15 =====
-  * Added [[tools:weave]], a 2D Texture node as a bonus for #ThankYouPatrons dayAnd yes, we really do thank all of our patrons. :) [[tools:weave]]+
  
-===== Version 2019.11.11 =====+  * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer.
  
-  * S-Tk: Fixed issues with the undo not working as expectedIf you still find any issues, please get in touch with specific steps. +===== Version 2021.10.12 =====
-  * S-Tk: Added empty lines to the RMB menus to group related items. +
-  * Halloween is over and our hidden change is gone as well.+
  
-===== Version 2019.11.01 =====+  * Fixed an issue in the Spline Morph Deformer where 100% in a non-closed spline looped 
 +  * Now the Spline Morph Deformer is included in the Mac build as wellD'oh.
  
-  * S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool[[tools:s-tk:layout-tool-animation#shape_animation|Edit Tool: Shape Animation]] +===== Version 2021.10.07a =====
-  * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal.+
  
-===== Version 2019.10.04 =====+  * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object). 
 +  * Deactivated the Preview by default for the Spline Morph Deformer.
  
-  * S-Tk: Re-worked the drawing of the spline "shadow". It is now drawn in world space at the back (from the view position) of the bounding box for the spline, using the axis colours. \\ Known Issues: If the transformation of the item hosting the db&w Spline primitive is changed ((usually by changing it interactively, i.e. moving the item)), the shadow will sometimes not update until you scrub a frame. +===== Version 2021.10.07 =====
-===== Version 2019.10.02 =====+
  
-  * S-Tk: Added animation to the Spline Tool ( [[tools:s-tk:layout-tool-animation]] ) and made sure the evaluating plugins use it as wellPlease consider this as beta/preview release for now.+  * Finally got the preview release of the [[tools:splinemorph-deformer]] deformer doneThere is also sample scene in the content. 
 +  * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries.
  
-===== Version 2019.09.11 =====  +===== Version 2021.07.04 =====
-  * S-Tk: Fixed the spline edit tool crashing then a spline with no knots is closed.+
  
-===== Version 2019.08.27 ===== +  * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items.
-  S-Tk: Fixed various issues with the evaluation and draw caches not always updating as expected while editing a spline.+
  
-===== Version 2019.08.25 ===== +===== Version 2021.07.03 =====
-  * S-Tk: Added the [[tools:s-tk:displacement-node|]] to the Plugin of the Month. +
-    * Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item. +
  
-===== Version 2019.08.20 ===== +  Fixed an issue where the settings of the Multi-Variable node weren't copied
-  S-Tk: Added the Plugin of the Month: [[tools:s-tk:proximity-node|]]+  Fixed the channel path for the Channel Reference Node 
-    Added an option to display the "shadow" of the selected spline in the Spline Preferences +  Tried to make the channel picker for the Channel Reference node resizeable but LightWave 3D said: No!
-    Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory. +
-    * Some performance tweaks to when the spline primitive pre-computes caches.+
  
-===== Version 2019.08.08a ===== +===== Version 2021.06.25 =====
-  * S-Tk: Fixed an issue of the spline editor crashing if an item that doesn't contain a spline was selected and some various operations were performed.+
  
 +  * Added the first version of the Channel Reference node.
  
-===== Version 2019.08.08 =====+===== Version 2021.06.04 =====
  
-  * S-Tk: Changes to alignment and the edit tool: +  * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added
-    * Twist is gone, the alignment is now controlled using an up vector that can be edited +  * Changed the order of transformations in the Transform Deformer to meet expectations.
-    * Due to changes in how the alignment is computed, the evaluation steps setting is gone now+
-    * A bug the caused the evaluation per span not to work as expected has been fixed +
-    * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack! +
-    * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states. +
-    * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons.+
  
-=====Version 2019.08.03===== +===== Version 2021.06.02 =====
-  * S-Tk: The first stage of the Spline Toolkit is included: +
-    * Now it works on macOS as well +
-    * There's a whole section on the wiki dedicated to it: https://wiki.db-w.com/tools/s-tk/start +
-    * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. +
-  * Channel Blender now has the option to swap channel components around +
-  * Scene Comment is back and now it's using LW's internal text editor component.+
  
-===== Version 2019.07.03 ===== +  * Added a Strength % to the Normal map output of the PBR Set node 
-  * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI. +  * Fixed an issue of the code signed .plugin crashin on macOSUnfortunately this also removes the personalised thank you message from the about panelBasicallypatching the .plugin to insert the patron name after the plugin has been code signed caused the issue.
-  * Added Preview version of S-tk - More information is available here: https://www.patreon.com/posts/update-first-s-28101403 +
-  * Added dbwTools.cfgwhich can be imported as a menu branch in the Layout Menu Editor. +
-===== Version 2019.05.28=====  +
-  * Added matrix operations to [[multi-maths]], this is the release version.+
  
-===== Version 2019.05.20=====  +===== Version 2021.05.30 =====
-  * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well +
-  * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node.+
  
 +  * Various additions and fixes for the [[tools:xform-deformer|]]:
 +    * Added a Strength value for the transformation as well as the components.
 +    * Fixed the transformation in world coordinates.
 +    * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes.
 +    * Fixed the transformation order on local coordinates (rotation and translation were swapped).
  
-===== Version 2019.05.01 =====+===== Version 2021.05.26 =====
  
-  * Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: [[multiswitcher]] +  * Added the preview build for the [[tools:xform-deformer|]]. It can be considered feature complete except for interactive handles missing completely. 
-  * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on PatreonThe documentation is available here: [[get_auto_size]]+===== Version 2021.05.13 =====
  
-===== Version 2019.04.22 =====+  * The last build destroyed the GUI for the Triplanar Texture mapping nodeThis build restores it. 
 +  * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is.
  
-  * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April +===== Version 2021.05.08 =====
-  * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used).+
  
-===== Version 2019.04.02 =====+  * Added the initial implementation of the Projection Ex system: [[tools:projection_ex|]] 
 +  * Added a Normal Multi-Mixer node. 
 +  * Fixed an issue where spline control points wouldn't follow nulls in world coordinates.  
 +===== Version 2021.03.07 =====
  
-  * Includes the final release of the UV Distort tool for Modeler. Select UV map, select some geometry, activate the tool and work away in a UV view. +  * Fixed an issue where the Wheel Rotation node wouldn't rotate the wheel without cache 
-    a right click will recall the last settings used by the tool during the current modelling session. +  Fixed an issue in the Material Multi-Mixermaterials weren't mixed properly 
-    * there is a glitch in the GUI sizing codedue to a bug in LW. Changing the size of the panel will fix it. +  Made sure that no negative numbers can be entered for the S-Tk spline display steps.
-    The documentation will be added to the wiki soon. +
-  * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering.+
  
-===== Version 2019.03.19 ===== 
  
-  * Includes the first preview version of the UV Distort tool for ModelerSelect a UV map, select some geometry, activate the tool and work away in a UV view. +===== Version 2021.02.16 =====
-  * Includes the Motion Vector Node for the OD Houdini Shelf Tools +
-  * various small fixes+
  
-===== Version 2019.03.01 =====+  * Updates to the Scratch node: 
 +    * On macOS, it always assumed it was on a scratch  
 +    * Added the Variation inputs and controls. 
 +    * Made various scratch parameters even **more random**(tm) 
 +    * Tweaked the Rotation output to allow for full rotations.
  
-  * This build included the final version of the Multi-Image Sampler 
-  * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools. 
-  * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness. 
-  * Multi-Image Sampler: Replaced the Probability vector with three different envelopes. 
-  * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard. 
  
-===== Version 2019.02.26 ===== +===== Version 2021.02.15 ===== 
-  * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher. +  * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021
-  * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] +
-  * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. +
-  * Multi-Image Sampler: The list now works in LightWave 3D 2019 +
-  * Multi-Image Sampler: Minor tweaks to the GUI +
-  * Single Light Lambert: When selecting no light, all lights are used again.+
  
-===== Version 2019.01.28 =====  
  
-  * Final version of the [[tools:start#logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23 +===== Version 2021.02.08 =====
-  * Windows only: [[tools:renderpriority|Render Priority]] can now detect if VPR is active and will optionally change the priority then as well.+
  
 +  * Small GUI clean up in the Wheel Rotation GUI.
 +  * Changed the link to the wiki for the Wheel Rotation Control generic plugin.
 +  * Added the first version of the Texture Repetition node.
 +  * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node.
  
-===== Version 2019.01.23 *Preview* ===== +===== Version 2021.02.01 =====
-  * Added the Logic Nodes: [[tools:bool_compare|]], [[tools:bool_logic|]], [[tools:raytype_comp|]] and [[tools:bool_switch|]]. \\ Please refer to [[tools/start#logic]] for the preliminary documentation.+
  
-===== Version 2019.01.02 =====+  * The first release for 2021 - yay! 
 +  * Finally for the updated Wheel Rotation node to work and it's been a strugglePlease consider this as a preview build. 
 +    * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. 
 +    * Align works if the wheel moves forward as well as if it moves backwards. 
 +    * add a cache (needs to be updated manually if anything that would influence the wheel position changes) 
 +    * add saving and loading of the cache (optionally, equivalent to baking it) 
 +    * added a generic plugin to control all Wheel Rotation plugins in a scene 
 +    * updated the included menu branch to include the "Wheel Rotation..." generic 
 +    * still needs testing, the Motion Modifier and Channel Modifier versions will follow.
  
-  * Final Version of the [[multiimage_sampler]] 
-  * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. 
-  * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time:  
  
-===== Version 2018.12.18 ===== +===== Older Releases =====
-  * Fixed an issue where the [[tools:multiimage_sampler|]] would crash if the first image was removed from the list.+
  
-===== Version 2018.12.17 =====+[[releases_2020]]
  
-  * Added a preview version of the new [[multiimage_sampler]]+[[releases_2019]]
  
-===== Version 2018.12.03a ===== +[[releases_2018]]
- +
-  * The first release featuring a Plugin of the Month thanks to our patrons +
-  * Add the [[tools:triplanar_mapper|]] +
-  * Add the final version of the [[tools:triplanar_mixer|]] +
- +
-===== Version 2018.11.19 ===== +
- +
-  * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon +
-  * Added "Simple" and "Chaos" methods to the [[tools:tonemapper|]] for #ThankYouPatrons +
-  * Added the first version of the [[tools:triplanar_mixer|]] +
- +
-===== Version 2018.0.4 ===== +
- +
-  * Added Render Priority for Windows only. +
- +
-===== Version 2018.0.3 ===== +
- +
-  * Rewrite of the Single Light Shader node to use the new lighting system. +
- +
-===== Version 2018 ===== +
- +
-The first version for LightWave 2018 (only) removing or replacing incompatible plugins. +
- +
-----+
  
 [[legacy_changelog]] [[legacy_changelog]]
tools/release_history.1574436404.txt.gz · Last modified: 2019/11/22 16:26 by lightwolf