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tools:release_history [2019/08/21 14:09] – [Version 2019.08.08a] lightwolf | tools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf | ||
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- | ===== Version | + | ===== Version |
- | * S-Tk: Added the Plugin of the Month, " | + | |
- | * Added an option to display the " | + | |
- | * Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory. | + | |
- | * Some performance tweaks to when the spline primitive pre-computes caches. | + | |
- | ===== Version 2019.08.08a ===== | + | * Added "After IK" as an option to the spline motion modifier. |
- | * S-Tk: Fixed an issue of the spline | + | * Fixed an issue in the spline |
+ | * Add the first build of the [[tools: | ||
+ | ===== Version 2021.10.15 ===== | ||
- | ===== Version 2019.08.08 ===== | + | * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer. |
- | * S-Tk: Changes to alignment and the edit tool: | + | ===== Version 2021.10.12 ===== |
- | * Twist is gone, the alignment is now controlled using an up vector that can be edited | + | |
- | * Due to changes in how the alignment is computed, the evaluation steps setting is gone now. | + | |
- | * A bug the caused the evaluation per span not to work as expected has been fixed | + | |
- | * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack! | + | |
- | * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states. | + | |
- | * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons. | + | |
- | =====Version 2019.08.03===== | + | |
- | | + | * Now the Spline Morph Deformer |
- | * Now it works on macOS as well | + | |
- | * There' | + | |
- | * Known issues: Orientation along the spline | + | |
- | * Channel Blender now has the option to swap channel components around | + | |
- | * Scene Comment | + | |
- | ===== Version | + | ===== Version |
- | * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI. | + | |
- | * Added Preview version of S-tk - More information is available here: https:// | + | |
- | * Added dbwTools.cfg, | + | |
- | ===== Version 2019.05.28===== | + | |
- | * Added matrix operations to [[multi-maths]], | + | |
- | ===== Version 2019.05.20===== | + | |
- | | + | * Deactivated |
- | * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node. | + | |
+ | ===== Version 2021.10.07 ===== | ||
- | ===== Version 2019.05.01 ===== | + | * Finally got the preview release of the [[tools: |
+ | * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries. | ||
- | * Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: [[multiswitcher]] | + | ===== Version 2021.07.04 ===== |
- | * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on Patreon. The documentation is available here: [[get_auto_size]] | + | |
- | ===== Version 2019.04.22 ===== | + | * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items. |
- | * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April. | + | ===== Version 2021.07.03 ===== |
- | * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used). | + | |
- | ===== Version 2019.04.02 ===== | + | * Fixed an issue where the settings of the Multi-Variable node weren' |
+ | * Fixed the channel path for the Channel Reference Node | ||
+ | * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No! | ||
- | * Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. | + | ===== Version 2021.06.25 ===== |
- | * a right click will recall the last settings used by the tool during the current modelling session. | + | |
- | * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it. | + | |
- | * The documentation will be added to the wiki soon. | + | |
- | * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering. | + | |
- | ===== Version 2019.03.19 ===== | + | * Added the first version of the Channel Reference node. |
- | * Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. | + | ===== Version 2021.06.04 ===== |
- | * Includes the Motion Vector Node for the OD Houdini Shelf Tools | + | |
- | * various small fixes | + | |
- | ===== Version 2019.03.01 ===== | + | * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. |
+ | * Changed the order of transformations in the Transform Deformer to meet expectations. | ||
- | * This build included the final version of the Multi-Image Sampler | + | ===== Version 2021.06.02 ===== |
- | * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools. | + | |
- | * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness. | + | |
- | * Multi-Image Sampler: Replaced the Probability vector with three different envelopes. | + | |
- | * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard. | + | |
- | ===== Version 2019.02.26 ===== | + | |
- | | + | * Fixed an issue of the code signed .plugin |
- | * Added the preview version | + | |
- | * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. | + | |
- | * Multi-Image Sampler: The list now works in LightWave 3D 2019 | + | |
- | * Multi-Image Sampler: Minor tweaks | + | |
- | * Single Light Lambert: When selecting no light, all lights are used again. | + | |
- | ===== Version | + | ===== Version |
- | * Final version of the [[tools:start#logic|Logic Nodes]] for January 2019, mainly GUI fixes since 2019.01.23 | + | * Various additions and fixes for the [[tools:xform-deformer|]]: |
- | * Windows only: [[tools: | + | * Added a Strength value for the transformation as well as the components. |
+ | * Fixed the transformation in world coordinates. | ||
+ | * If no weight map is applied to a vertex, | ||
+ | * Fixed the transformation order on local coordinates (rotation and translation were swapped). | ||
+ | ===== Version 2021.05.26 ===== | ||
- | ===== Version | + | * Added the preview build for the [[tools: |
- | * Added the Logic Nodes: [[tools: | + | ===== Version |
- | ===== Version 2019.01.02 ===== | + | * The last build destroyed the GUI for the Triplanar Texture mapping node. This build restores it. |
+ | * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is. | ||
- | * Final Version | + | ===== Version |
- | * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. | + | |
- | * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: | + | |
- | ===== Version | + | * Added the initial implementation of the Projection Ex system: [[tools: |
- | * Fixed an issue where the [[tools: | + | * Added a Normal Multi-Mixer node. |
+ | * Fixed an issue where spline control points wouldn' | ||
+ | ===== Version | ||
- | ===== Version 2018.12.17 ===== | + | * Fixed an issue where the Wheel Rotation node wouldn' |
+ | * Fixed an issue in the Material Multi-Mixer, | ||
+ | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. | ||
- | * Added a preview version of the new [[multiimage_sampler]] | ||
- | ===== Version | + | ===== Version |
- | * The first release featuring a Plugin of the Month thanks | + | * Updates |
- | * Add the [[tools: | + | * On macOS, it always assumed it was on a scratch. |
- | * Add the final version of the [[tools: | + | |
+ | * Made various scratch parameters even **more random**(tm) | ||
+ | * Tweaked | ||
- | ===== Version 2018.11.19 ===== | ||
- | * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon | + | ===== Version 2021.02.15 ===== |
- | * Added " | + | * Includes |
- | * Added the first version | + | |
- | ===== Version 2018.0.4 ===== | ||
- | * Added Render Priority for Windows only. | + | ===== Version 2021.02.08 ===== |
- | ===== Version 2018.0.3 ===== | + | * Small GUI clean up in the Wheel Rotation GUI. |
+ | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. | ||
+ | * Added the first version of the Texture Repetition node. | ||
+ | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | ||
- | * Rewrite of the Single Light Shader node to use the new lighting system. | + | ===== Version 2021.02.01 ===== |
- | ===== Version 2018 ===== | + | * The first release for 2021 - yay! |
+ | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. | ||
+ | * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. | ||
+ | * Align works if the wheel moves forward as well as if it moves backwards. | ||
+ | * add a cache (needs to be updated manually if anything that would influence the wheel position changes) | ||
+ | * add saving and loading of the cache (optionally, | ||
+ | * added a generic plugin to control all Wheel Rotation plugins in a scene | ||
+ | * updated the included menu branch to include the "Wheel Rotation..." | ||
+ | * still needs testing, the Motion Modifier and Channel Modifier versions will follow. | ||
- | The first version for LightWave 2018 (only) removing or replacing incompatible plugins. | ||
- | ---- | + | ===== Older Releases |
- | ===== Legacy versions | + | |
- | === Version 2.1 === | + | |
- | * The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar. | + | [[releases_2020]] |
- | * Added Material Tweaker | + | |
- | * The blending modes in the Material Blender were not processed correctly. Please note that this is a **breaking change** if either the modes or the opacity were used. | + | |
- | * The min/max nodal inputs of the Remap node were swapped. This is a **breaking change**. | + | |
- | === Version 2.0 === | + | [[releases_2019]] |
- | * Added Ratio node to split a value according to a percentage | + | [[releases_2018]] |
- | * Added " | + | |
- | * Added "Clamp Output" | + | |
- | * Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes | + | |
- | * Added "No Radiosity Reflectivity" | + | |
- | * Speed up to the Cache node | + | |
- | * The " | + | |
- | === Version 1.9a === | + | [[legacy_changelog]] |
- | + | ||
- | * fixed a crash in " | + | |
- | + | ||
- | === Version 1.9 === | + | |
- | + | ||
- | * Added Schlick' | + | |
- | * Fixed various issues when nodes were used in Modeler | + | |
- | + | ||
- | === Version 1.8 === | + | |
- | + | ||
- | * fixed compatibility issues with the pixel filter in LW10 | + | |
- | * fixed an issue with the Cache node when rendering using VPR in LW10 | + | |
- | * Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX) | + | |
- | * Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing. \\ Those stick to the item if it is transformed. Deformations are not supported. | + | |
- | * Added a Colour Space node to convert from one colour space to another (LW10 only) | + | |
- | * Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only) \\ You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches): | + | |
- | + | ||
- | Shift-RMB : Copy | + | |
- | Ctrl-RMB : Paste | + | |
- | + | ||
- | === Version 1.7 === | + | |
- | + | ||
- | * Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality of depth Anti-aliasing. | + | |
- | + | ||
- | === Version 1.6a === | + | |
- | + | ||
- | * The Cache node didn't cache due to a change in code. Now it does - again. | + | |
- | + | ||
- | === Version 1.6 === | + | |
- | + | ||
- | * Added Illuminance option and function input to the Single Light Lambert node | + | |
- | * Added Remap node | + | |
- | * Fixed an issue with the single light illumination node in Modeler | + | |
- | * Added PPC 64-bit to the OSX version | + | |
- | + | ||
- | === Version 1.5a === | + | |
- | + | ||
- | * fixed an issue with the simple colour corrector image filter not using the values entered by the user | + | |
- | * initial 64-bit OSX version | + | |
- | + | ||
- | === Version 1.5 === | + | |
- | + | ||
- | * Added Sequence node | + | |
- | * Added " | + | |
- | * various extensions to existing nodes | + | |
- | * various bug fixes | + | |
- | * added on-line documentation at http:// | + | |
- | + | ||
- | === Version 1.4 === | + | |
- | + | ||
- | * Added Extended Spot Info Node | + | |
- | * Added Time Info Node | + | |
- | + | ||
- | === Version 1.3b === | + | |
- | + | ||
- | * Removed the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise) | + | |
- | * Added a "Pass Through" | + | |
- | * The Scalar Booster wasn't added to LightWave 3D properly, please re-add the plugin to get it. | + | |
- | + | ||
- | === Version 1.3a === | + | |
- | + | ||
- | * fixed a crash bug in the Cache Node related to multi-threading | + | |
- | * fixed an issue in the Material Blender | + | |
- | * fixed Modeler issues in the booster nodes as well as the cache node | + | |
- | + | ||
- | === Version 1.3 === | + | |
- | * Further speed improvements to the material blender node | + | |
- | * Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster | + | |
- | + | ||
- | === Version 1.2 === | + | |
- | + | ||
- | * Speed ups to the material blender if the opacity is 0% | + | |
- | * Added Channel Blender and Single Light Illumination Nodes. | + | |
- | + | ||
- | === Version 1.1b === | + | |
- | + | ||
- | * fixes a bug that made the Material Blender unuseable for ... materials :( *sigh* | + | |
- | * fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64 | + | |
- | + | ||
- | === Version 1.1a === | + | |
- | + | ||
- | * fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed. | + | |
- | + | ||
- | === Version 1.0 === | + | |
- | + | ||
- | * initial release | + |